Ghost Buster - Anti Ghost Device (07/21/05)
nectere:
Well since 2jeffs ghost hack doesnt seem to work for me, (I tell it to only scare knowledge sims and the ghost goes away forever until I take the hack out, even though I may have one or more knowledge sims living on the lot) hopefully this will be a viable fix...I think. Hmm...if they are banished back to ther urn/tombstone though then I cant have the knowledge sim go outside to fullfill the ghost want. gah! I have taken to making almost all of the sims knowledge aspiration.
Regarding aspiration points, generally I use move objects on and then fill the attic (or build a special room without doors) with smart milk and thinking caps. Its a good way to use up grams and gramps aspiration points before they kick the bucket. Thus whenever a sim has a kid and its at the toddler stage I set the sim to making mass quanities of smart milk which I store under the house for future use/generations. I set both mom and dad to making it at the same time with freewill off. I can get about 10-12 canisters of smart milk out of them in no time.
Most of my sims are already maxed in skills by first day of teenhood.
schmoopee:
Oh, this is excellent, thank you. I have been currently using Inge's teleporter bush to "clear all visitors" when the ghosts get to be too much ... but I like the idea of allowing them in certain zones and not others. This way my sims can get a frigging lousy cup of coffee, having the lovely ambience of ghosts floting around without choking on their espresso in fright. ;D
themaltesebippy:
I have mausoleums on some lots but that certainly isn't feasable for every lot. Will try this out.
J. M. Pescado:
The Ghostbuster works particularly well with Mausoleums, since if the ghost manages to escape by spawning outside of it, when it runs into a Ghostbuster, it will get zapped back to the mausoleum.
pet_peeve:
This is a great idea! I find it really irritating that, should you WANT to leave your dear departed relative's tombstones in a place of honor, you face constant harrassment. There's no way you can keep urns in the house unless you like mopping up pee. And the damn stereo keeps getting turned on. Woo, scary.
Ghosts should be limited to situations where actual disruption happens - say if you move their stone around, dig in the area, move-ins of strangers, stuff like that. On the other hand, ghosts should make life totally miserable for the enemies they had in life. It gives you some incentive to patch up those relationships before grandma dies, or you ain't getting any sleep no more.
How about a makeover of the haunting code as the next big thing?
P.S. What's this about mausoleums? I've tried putting the tombstones in a seperate building or fencing them off, but it doesn't seem to stop the differently corporeal from floating all over the place anyway.
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