non-corporeal pets lurking in the floor

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slurpeefiend:
So I bought OFB yesterday and installed it, and Pets today.  I had no trouble yesterday, but today when I went to make my first dog, the poor thing was embedded in the floor up to his eyes.  When I tried to rotate him, but all that did was rotate the entire CAS! property around an anchor point at one of the lot's corners (i ended up out in the blue ether).  Anybody else see and/or solve this?

miros:
Yes.  There's another thread here with the solution:

boolprop controlpets on
boolprop petactioncancel true

This reduces the problem by itself, and allows you to cancel whatever action got them stuck in the floor if it does happen.

Bruce Banner:
 :) I think some community sleep mods have been the cause of this . If this is also the cause in your case then use this Pets compatable community sleep mod by Jfade instead ( http://www.djssims.com/index.php?id=281 )  :)

Meska:
removing Echo's community sleep mod fixed the problem for me.

slurpeefiend:
It can't be the sleep mod, as I've never even seen that one before and definitely don't have it.  Also, here are a few pictures of the problem...


dog in the floor by the wall: http://www.geocities.com/slurpeefiend/hole/dog.jpg
cat in the floor by the wall: http://www.geocities.com/slurpeefiend/hole/cat.jpg
outside the CAS! house in the ether when I tried rotating the dog: http://www.geocities.com/slurpeefiend/hole/ether.jpg
people stand on the floor, not in it, but in the back of the room in the dark: http://www.geocities.com/slurpeefiend/hole/inthedark.jpg
when I closed CAS down and went back in, this is where it started me: http://www.geocities.com/slurpeefiend/hole/intheyard.jpg

I don't know if these pictures help anyone get an idea of what's going on, but I hope you at least get some amusement out of them.

ps- my father-in-law looks like Kenny Rogers: http://www.geocities.com/slurpeefiend/hole/frank-kenny.jpg

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