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Author Topic: Deleted 2: Electric Boogaloo!  (Read 59033 times)
Charity
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Re: Deleted 2: Electric Boogaloo!
« Reply #200 on: 2009 December 08, 07:33:33 »
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Deleting sims from the sim bin ultimately will create problems that lead to the implosion of your neighbourhood.  This is why one uses Deleted 2 to totally get rid of them.  You should likely go through the full delete process and expunge them from your game totally, if this is possible at this point.  Leaving the residual char files is just asking for trouble.  Mind you, if you have been playing a while with all these dangling half-deleted sims kicking around, you may already be well on your way to a BFBVFS.

The only thing I've done so far is delete people out of the sim bin and remove a few memories from other Sims. But unless I can somehow bring them back into the sim bin then I can't delete them in game. :s
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Re: Deleted 2: Electric Boogaloo!
« Reply #201 on: 2009 December 08, 09:37:01 »
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The only thing I've done so far is delete people out of the sim bin and remove a few memories from other Sims. But unless I can somehow bring them back into the sim bin then I can't delete them in game. :s

Maybe there's a way - see this thread.
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Charity
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Re: Deleted 2: Electric Boogaloo!
« Reply #202 on: 2009 December 09, 13:59:15 »
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Close and return to Ye Olde SimPE, or try to do this in Newfangled Craptastic, if you can figure that out. I have no idea where that went.
Now kill their files, as circled in blue. DO NOT KILL THE SimDNA (SDNA), as marked in red!

Repeat for all sims you prepped for delete earlier.

And then save and exit:

Ok, I'm trying to delete my unwanted Sims. I used the unlinked link to delete them from in game (thanks!). I get this far, then I'm not sure where to find the files to delete in the newest version of SimPE. Can anyone help please?

Also, I deleted all the Maxis neighbourhoods by deleting them from the neighbourhood selection screen in game. Are they going to have bits hanging around somewhere or will that have deleted them completely? The neighbourhoods no longer show up in the neighbourhood screen in Sim PE.
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Charity
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Re: Deleted 2: Electric Boogaloo!
« Reply #203 on: 2009 December 10, 03:15:26 »
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Agh, ok scratch that. From further reading I think I'm already on my way to the big fiery ball (unless the big fiery ball was a tree in my Sims' backyard that wouldn't stop burning, in which case I'm already there Tongue). XD

I think I'll do a reinstall with the clean templates thing.

To ensure I don't create a new fiery ball, I just have a couple of questions I couldn't find the answers to.

Can I move my downloads folder with hacks etc. before uninstalling and then move it back in after reinstalling without any problems? Redownloading all my CC would be a real pain in the ass.

If I move out all families first and export a lot using the 'package lot' thingy, will that lot be safe to move back into a new installation or will I have to remake them from scratch?

Thanks.
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Mootilda
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Re: Deleted 2: Electric Boogaloo!
« Reply #204 on: 2009 December 10, 17:26:49 »
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Can I move my downloads folder with hacks etc. before uninstalling and then move it back in after reinstalling without any problems? Redownloading all my CC would be a real pain in the ass.

Yes, as long as you still have the same EPs installed.  However, you don't need to reinstall the game just to create a new neighborhood using the clean templates.

If I move out all families first and export a lot using the 'package lot' thingy, will that lot be safe to move back into a new installation or will I have to remake them from scratch?

No, it is not safe.  You need to clean the sims properly before packaging.
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Charity
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Re: Deleted 2: Electric Boogaloo!
« Reply #205 on: 2009 December 11, 10:11:44 »
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If I move out all families first and export a lot using the 'package lot' thingy, will that lot be safe to move back into a new installation or will I have to remake them from scratch?

No, it is not safe.  You need to clean the sims properly before packaging.


Not the Sims. I moved the Sims out. Just the furnished lot left behind (I have that hacked shrub that lets furniture stay when Sims leave). So is just the lot safe?

Thanks.
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Mootilda
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Re: Deleted 2: Electric Boogaloo!
« Reply #206 on: 2009 December 11, 18:19:54 »
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Not the Sims. I moved the Sims out. Just the furnished lot left behind (I have that hacked shrub that lets furniture stay when Sims leave). So is just the lot safe?

Sorry, I didn't read your previous post quite right.  Yes, packaging an unoccupied lot should be safe.
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Charity
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Re: Deleted 2: Electric Boogaloo!
« Reply #207 on: 2009 December 11, 23:10:59 »
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Not the Sims. I moved the Sims out. Just the furnished lot left behind (I have that hacked shrub that lets furniture stay when Sims leave). So is just the lot safe?

Sorry, I didn't read your previous post quite right.  Yes, packaging an unoccupied lot should be safe.


Great. Thanks a lot!
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Charity
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Re: Deleted 2: Electric Boogaloo!
« Reply #208 on: 2009 December 22, 14:25:14 »
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Close and return to Ye Olde SimPE, or try to do this in Newfangled Craptastic, if you can figure that out. I have no idea where that went.
Now kill their files, as circled in blue. DO NOT KILL THE SimDNA (SDNA), as marked in red!

Repeat for all sims you prepped for delete earlier.

And then save and exit:

Ok, I'm trying to delete my unwanted Sims. I used the unlinked link to delete them from in game (thanks!). I get this far, then I'm not sure where to find the files to delete in the newest version of SimPE. Can anyone help please?

Ok I need to delete a family I had to make as a template for Sim Surgery. If anyone could tell me where in new SimPE I find the above files to delete then I would be eternally grateful!
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J. M. Pescado
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Re: Deleted 2: Electric Boogaloo!
« Reply #209 on: 2009 December 22, 15:23:32 »
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IIRC, there's a plugin by Theo that should be able to handle the SimPE-side-for-idiots for you, although you still should start the Deleted 2 process in-game to cleanup all in-game references.
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sloppyhousewife
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Re: Deleted 2: Electric Boogaloo!
« Reply #210 on: 2009 December 22, 16:31:19 »
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I never used Theo's plugin, but deleting sims with the new(er) SimPE is really easy, you don't even have to open the character files.

- Prepare sims for deletion and write down the instance number, as described by Pescado. No need to convert it to hex, though.
- Open neighborhood in SimPE

1: In the resource tree, click on Sim Description (SDSC)
2: Find the sim you want to delete in the "Instance" column. The instance number you wrote down earlier is the one in brackets. Do NOT delete the SDSC yet.
3: In plugin view, click on the "More" tab. In the drop-down menu, you can see the character file name. Write it down.



Delete the SDSC, save. Now open the Sim Creation Index (as you can see in the picture, it's right above the Sim Description in the resource tree), switch from plugin view to hex view and proceed like in Pescado's description (it still looks the same in the newer SimPE). Commit. Save. Exit SimPE. Don't forget to delete the character file(s) from your neighborhood folder afterwards.
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Charity
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Re: Deleted 2: Electric Boogaloo!
« Reply #211 on: 2009 December 23, 07:55:15 »
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Ok thanks a lot. Resetting the Sim Creation Index; I just change the last two numbers to 01, 00? Even if my numbers aren't the same as Pescado's screenshot?
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J. M. Pescado
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Re: Deleted 2: Electric Boogaloo!
« Reply #212 on: 2009 December 23, 11:43:15 »
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Right. Your numbers are unlikely to match up, as the current value depends on what you've done so far, but resetting it always works the same.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Charity
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Re: Deleted 2: Electric Boogaloo!
« Reply #213 on: 2009 December 23, 13:34:57 »
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Great. Thanks for all the help. I'm think I'm done with stupid questions now (yeah right). Shut up brain. Noone asked you. XD
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croiduire
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Re: Deleted 2: Electric Boogaloo!
« Reply #214 on: 2010 February 04, 06:01:58 »
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After deleting the sim families in the sim bin via the lot debugger and then deleting the character stubs in SDSC and SCOR, I saw that the family names remained listed in Family Information. I deleted them there too, and everything seems ok, but I don't recall that happening before. Did I do something wrong?
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