Deleted 2: Electric Boogaloo!
			Marhis:
			Quote from: J. M. Pescado on 2006 November 08, 06:40:44
Unrelated. The neighborhood creation index for new neighborhoods always start at 1 everytime you restart your game.
Gosh! Of course, now it makes sense: I had to quit the game, to fire up SimPE, so that's why I've seen all that...
Thanks, good to know :).
		
			MaximilianPS:
			intresting tut.. 
but i've about 50 sims to delete this will be tooo looooooong  :-\
		
			Marhis:
			Quote from: MaximilianPS on 2006 December 31, 00:22:37
intresting tut.. 
but i've about 50 sims to delete this will be tooo looooooong  :-\
Good luck! I deleted 100+ sims with this method... I fully understand your worry  :D
		
			J. M. Pescado:
			Maybe someone should make an assistant "deleter tool" that will handle the SimPE angle.
		
			Marhis:
			Good idea; maybe through a LUA script?
I'm assuming that you chose to retain SDSC from deletion because of the need to identify N00x_Character file from that. If my assumption is correct, then should be possible to pass that data somehow with some script, maybe dumped on a file, like error outputs?
		
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