Deleted 2: Electric Boogaloo!

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Charity:
Quote from: Mootilda on 2009 December 11, 17:19:54

Quote from: Charity on 2009 December 11, 09:11:44

Not the Sims. I moved the Sims out. Just the furnished lot left behind (I have that hacked shrub that lets furniture stay when Sims leave). So is just the lot safe?


Sorry, I didn't read your previous post quite right.  Yes, packaging an unoccupied lot should be safe.



Great. Thanks a lot!

Charity:
Quote from: Charity on 2009 December 09, 12:59:15

Quote from: J. M. Pescado on 2006 October 29, 04:19:18

Close and return to Ye Olde SimPE, or try to do this in Newfangled Craptastic, if you can figure that out. I have no idea where that went.
Now kill their files, as circled in blue. DO NOT KILL THE SimDNA (SDNA), as marked in red!

Repeat for all sims you prepped for delete earlier.

And then save and exit:


Ok, I'm trying to delete my unwanted Sims. I used the unlinked link to delete them from in game (thanks!). I get this far, then I'm not sure where to find the files to delete in the newest version of SimPE. Can anyone help please?

Ok I need to delete a family I had to make as a template for Sim Surgery. If anyone could tell me where in new SimPE I find the above files to delete then I would be eternally grateful!

J. M. Pescado:
IIRC, there's a plugin by Theo that should be able to handle the SimPE-side-for-idiots for you, although you still should start the Deleted 2 process in-game to cleanup all in-game references.

sloppyhousewife:
I never used Theo's plugin, but deleting sims with the new(er) SimPE is really easy, you don't even have to open the character files.

- Prepare sims for deletion and write down the instance number, as described by Pescado. No need to convert it to hex, though.
- Open neighborhood in SimPE

1: In the resource tree, click on Sim Description (SDSC)
2: Find the sim you want to delete in the "Instance" column. The instance number you wrote down earlier is the one in brackets. Do NOT delete the SDSC yet.
3: In plugin view, click on the "More" tab. In the drop-down menu, you can see the character file name. Write it down.



Delete the SDSC, save. Now open the Sim Creation Index (as you can see in the picture, it's right above the Sim Description in the resource tree), switch from plugin view to hex view and proceed like in Pescado's description (it still looks the same in the newer SimPE). Commit. Save. Exit SimPE. Don't forget to delete the character file(s) from your neighborhood folder afterwards.

Charity:
Ok thanks a lot. Resetting the Sim Creation Index; I just change the last two numbers to 01, 00? Even if my numbers aren't the same as Pescado's screenshot?

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