Deleted 2: Electric Boogaloo!
toad:
DAC = "deleteallcharacters", which was the original cheat that could be used to delete Sims.
scandalicious:
*inscribes circles on the ground in blood*
Hokay, now that the necromancy is out of the way, I have a question. I feel really silly for asking this, because I feel like the answer is in here, but I'm just paranoid enough to be hesitant. Or hesitant enough to be paranoid. Or both.
So, I'm up to the part where I'm supposed to load Old!SimPE and delete the SDSC. Old!SimPE isn't cooperating, but I can find the SDSC resource for said sim in QA!SimPE, which I can delete, extract, etc. Basically it has the same drop-down menu options as in the picture for this step, plus some others. Is there a functional difference between the two? If so, is the difference relevant in context, or would deleting that serve the same purpose?
I guess the meta question is: Are resources just files within the package, or is there a layer of abstraction here?
sloppyhousewife:
You can delete the SDSC shown in the resource list just fine. It's the same thing, only presented in a different way. Personally, I prefer the way the sim description is shown in the newer SimPE versions, because (unless you're really blind and/or fatfingered) there's just no way to accidentally delete the sim DNA as well.
Plus, you don't have to write down the decimal values of the character files while "preparing for deletion" in-game, because SimPE shows both dec and hex values (okay, it does in my version).
Quote from: scandalicious on 2009 October 27, 23:00:41
I guess the meta question is: Are resources just files within the package, or is there a layer of abstraction here?
It depends. The resources of a custom object, for example, are really just that (files within a package), so if you mess with them and your game blows up, you can usually repair the damage by removing the flawed package(s). Original objects, on the other hand, have a different structure. There aren't seperate files for the objects, but for the resources (one for all GMDCs, one for all SHPEs etc.) with a shitload of cross-references. If that's what you mean by "layer of abstraction", then yes.
Sunbee:
I have about a bazillion (very imprecise number, I know, but they appear to outnumber all the other sims) of 'unknown' sims, none classed as playables, shown in SimPe in HP's uber-megahood. I don't have these in anyother neighborhood. Can I just delete the 'unknown' sims in SimPe or is this a VBT? If it is a VBT, how do I find out what they'd be called on the LotDebugger to do the Boogaloo?
I haven't really played this hood yet: I've been moving tombstones to the community graveyard from various houses, wiping corrupt memories, and evicting sims to the simbin, so I've done stuff but no more than a few sim-moments have passed in any family except the Goths--who got custody of the graveyard. Also my 6s and 0s have LTWs except for Alexander Goth and the Broke kids, however, I haven't debinned any of the sims, either, so those 6s and 0s may also be okay. These are all Maxis-made sims, so I know to expect random screwedupedness, but this is the sort of screwupedness that I have learned here is a VBT. I think I understand what to do to get rid of the random LTWs in 6s and 0s thanks to Mixreality, so it's just the 'unknowns' that I'm still concerned about.
I have the newest expansion packs and the newest SimPe, but I don't have NL, Pets, or BV.
J. M. Pescado:
Quote from: Sunbee on 2009 November 05, 01:06:07
I have about a bazillion (very imprecise number, I know, but they appear to outnumber all the other sims) of 'unknown' sims, none classed as playables, shown in SimPe in HP's uber-megahood. I don't have these in anyother neighborhood. Can I just delete the 'unknown' sims in SimPe or is this a VBT? If it is a VBT, how do I find out what they'd be called on the LotDebugger to do the Boogaloo?
I haven't really played this hood yet
If you are trying to purge out the entire neighborhood, then, yes, it is acceptable to purge all the unknowns: They are things like the Grim Reaper, Crumplebottom, Therapist, Santa, etc. Purging them will just cause them to regenerate in new NIDs, though. Otherwise, best to leave alone.
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