Deleted 2: Electric Boogaloo!
J. M. Pescado:
Quote from: Miss-BD on 2009 February 11, 06:01:12
Is it possible to skip this step safely if the character file number is already known?
If you truly already know the character file, yes. Actually, if you have the Theo Plugin, this step is performed automatically for you by the Theo Plugin.
Miss-BD:
Thanks for the info, I might check out Theo's tool.
Theo:
Theo's tool does the same thing that SimPe's original deleter tool does, except that it asks before deleting the associated SDNA's (deleting DNA can be a VBT, if you care about the surviving sim's genetics).
The remaining code is essentially the same, and there's the possibility of it being incomplete, as it knows nothing about the resources created by newer expansions. Since there's no guarantee that the game can remove these un-referenced resources on its own, I actually prefer using the batbox method instead.
Miss-BD:
Ok well, I might just play it safe and not skip any steps.
J. M. Pescado:
Quote from: Theo on 2009 February 11, 15:54:51
Theo's tool does the same thing that SimPe's original deleter tool does, except that it asks before deleting the associated SDNA's (deleting DNA can be a VBT, if you care about the surviving sim's genetics).
You probably should just set it never to ask that, because under no circumstances should you ever say yes.
Quote from: Theo on 2009 February 11, 15:54:51
The remaining code is essentially the same, and there's the possibility of it being incomplete, as it knows nothing about the resources created by newer expansions. Since there's no guarantee that the game can remove these un-referenced resources on its own, I actually prefer using the batbox method instead.
The Batbox Method is not something that is SEPERATE from the Theotool: You use the Batbox FIRST, then use Theotool to mop up the remains that cannot be exterminated in-game. They are two steps of one process. If you Theotool without the Batbox, you leave dangling references to that sim in-game. If you Batbox without the Theotool, or the manual equivalent, then you don't actually remove the sim. Period.
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