Deleted 2: Electric Boogaloo!
J. M. Pescado:
I'm uncertain what exactly is happening that is wrong.
Milhouse Trixibelle Saltfucker III:
They aren't being - as I call it - "zorched". Nothing is being destroyed - SWAF and such is still there, and indeed some stupid crap that probably *shouldn't* be there in the first place is there, suggesting that, since I haven't touched them at all, EAXIS really corrupted them badly. They simply aren't deleted down to SDSC and SDNA.
MoonKat:
Okay, this is probably a really stupid question, but...how do I convert DEC to HEX? ??? I can't seem to find the option anywhere in SimPE.
J. M. Pescado:
Quote from: Tsenatserix on 2008 August 03, 13:40:38
They aren't being - as I call it - "zorched". Nothing is being destroyed - SWAF and such is still there, and indeed some stupid crap that probably *shouldn't* be there in the first place is there, suggesting that, since I haven't touched them at all, EAXIS really corrupted them badly. They simply aren't deleted down to SDSC and SDNA.
Sometimes the SWAF sticks around anyway when nuking unlinked sims. If it's still there, just delete it manually, and check that all memories pertaining to the sim were purged. The debugger should definitely find those.
sloppyhousewife:
Quote from: MoonKat on 2008 August 16, 18:35:01
Okay, this is probably a really stupid question, but...how do I convert DEC to HEX? ??? I can't seem to find the option anywhere in SimPE.
Window - Number Converter (Ctrl + H)
In my SimPE version (0.66), the lines aren't labelled, but the formats are as follows:
Line 1: Hexadecimal
Line 2: Decimal
Line 3: Binary
Line 4: Exponential
You could also use the Windows Calculator (View - Scientific (?)), type in the number and switch to HEX. Or convert it manually.
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