Matchmaker Madness
Ancient Sim:
OK, these Matchmaker women. I may be wrong, but I think they are related to the nannies. I swear they take no notice whatsoever of Turn-On & Turn-Offs, but I also think they have a very sick sense of humour.
I'm not sure where I mentioned this (I thought it was here but I can't find it), but yesterday I was in a house wherein live two single females fresh from Uni. One of them (Janice Royce, former SS dormie) paid full-price for a date and was sent some new townie called George Miller. They got on fairly well, although he seemed more enamoured with her than she was with him. The next day her roommate (Arabella Goth, snooty daughter of Bella & Mortimer) paid full price for a date and was given ... George Miller. They got on OK, but George obviously preferred Janice because as soon as the date ended he was swooning over her. Arabella bought another date and was sent Remington the maid. He wasn't in the least bit interested in her and much preferred to watch the telly.
Today I got recently-graduated Desdemona Goth-Dreamer (daughter of Cassandra & Darren and auntie to Arabella) to pay full price for a date. She's never had a boyfriend in her entire life, because she's so shy. She was given ... George Miller. He had clearly had enough because he just walked past her into the house and there wasn't even a date meter. Desdemona therefore paid full-price for another date and got an old man on his last legs who finally got around to telling her a joke after he'd finished rubbing his poor aching back (like they do). At that point I exited out without saving.
With someone, can't remember who, I paid full-price then immediately after paid hardly anything. The cheapo date was the only one out of ALL the dates I tried that matched a Turn-On. Either the entire dating thing is backwards way on, or what you pay makes no difference.
Ruann:
Chemistry (and therefore, what the Gypsy gives you as your date) is not based solely on Turn-On's. It is based on Sim Personality (similar personalities attract), Zodiac Signs (which partially nullifies the personality bit, but not really), Aspiration (which can be a HUGE factor), and then Turn Ons and Turn Offs. It's very possible to match both turn on's, but have opposing Zodiac Signs/personalities/aspirations and therefore NOT be a compatible match. It's even possible to be repelled by someone who has both of your turn on's (but it's not very likely unless they also have your turn off).
Zeljka:
Matching Aspiration can mean compatibility? I find couples with the same Aspiration excruciatingly boring - unless they're Romance. I never pair them up. Guess I will have to continue doing my own matchmaking.
Rebochan:
My matchmakers have been incredibly bizarre. First round, Nina Caliente gets an old guy on his last legs and those are her turn offs. Second time I tried with Kimiko sakimoto, a sim I rolled entirely to fart around with Nightlife stuff. She gets a young, handsome popularity Sims that absolutely adores her, leaves her flowers, takes her on fun dates, etc. They're wild about each other and their last date consisted entirely of them rolling wants to woohoo in the car (and can I state my objection to a lack of car woohoo cinemas?! Sheesh.) They only had one bad date, actually, just do to Kimiko being just a wee bit too frisky with her date before he was ready.
I have no idea how the matchmakers are picking these people to get such polar opposites
billyd-onethousand:
I do not know why you all act suprised at this matchmaking thing being a joke. It is from Maxis! I played several houses for several sim days and had NO cooking fires. then the one sim I had with decent cooking skills, 6 of them, had a fire cooking a hamburger. It makes no sense., The matchmaking thing is a total mis-leading joke. Maxis thinks they can stick something in the game that sounds cool and people will love it. They just do not understand that we the simming community are not dumb as they treat us to be. Why waste time learning skills when they make no difference to anything? Why pay for a matchmaker when the the sims do not give a hoot who it is they woohoo as long as they woohoo? I have proved this time and again in the base game, and early testing of new socials in N.L. appear no different. Maxis has the base for a wonderful game but for some reason will not use any common sense or logic in the little bits and pieces which to the player is the game. Phones, babbies, mail, school, friends, on and on the list colud go of stupid things that people like J M, and others fix for free that the million dollar Corp. just passes off as it it doesn't matter. Sorry for rambling, just do not understand Maxis.
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