Service NPC Generator Fix for Pets p0 *CRITICAL*

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FatedCircle:
I assume this will fix the problem I had where in my old pre-Pets neighborhoods, I got an error whenever I tried to call for non-pets related service NPCs (saying something about an "invalid species")?  If so...thanks!  ;D

J. M. Pescado:
Quote from: vtuggle on 2006 October 26, 14:27:05

Would this be fixing the problem I had when my Sim tried to interact with the animal control guy and he ended up stuck on her lawn in the "I'm driving away" position until I finally had to reload that lot without saving?

Pretty sure that's an unrelated Vtuggle problem.

Quote from: FatedCircle on 2006 October 26, 19:44:10

I assume this will fix the problem I had where in my old pre-Pets neighborhoods, I got an error whenever I tried to call for non-pets related service NPCs (saying something about an "invalid species")?  If so...thanks!  ;D

If you've updated antiredundancy (or aren't using it), then yes, this should fix that problem.

LadyCrimsonSkye:
Where is this "Antiredundancy", and if I have installed this particularly piece of awesomeness, do I need it in my game?   ???

Fish Dude:
http://www.moreawesomethanyou.com/ffs/pets/hacks/

Look in there.

Hegelian:
Is this fix still required for the current Pets patch (which I assume is P2)?


NECROMANCY IS BAD, M'KAY?



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