Service NPC Generator Fix for Pets p0 *CRITICAL*
FatedCircle:
I assume this will fix the problem I had where in my old pre-Pets neighborhoods, I got an error whenever I tried to call for non-pets related service NPCs (saying something about an "invalid species")? If so...thanks! ;D
J. M. Pescado:
Quote from: vtuggle on 2006 October 26, 14:27:05
Would this be fixing the problem I had when my Sim tried to interact with the animal control guy and he ended up stuck on her lawn in the "I'm driving away" position until I finally had to reload that lot without saving?
Pretty sure that's an unrelated Vtuggle problem.
Quote from: FatedCircle on 2006 October 26, 19:44:10
I assume this will fix the problem I had where in my old pre-Pets neighborhoods, I got an error whenever I tried to call for non-pets related service NPCs (saying something about an "invalid species")? If so...thanks! ;D
If you've updated antiredundancy (or aren't using it), then yes, this should fix that problem.
LadyCrimsonSkye:
Where is this "Antiredundancy", and if I have installed this particularly piece of awesomeness, do I need it in my game? ???
Fish Dude:
http://www.moreawesomethanyou.com/ffs/pets/hacks/
Look in there.
Hegelian:
Is this fix still required for the current Pets patch (which I assume is P2)?
NECROMANCY IS BAD, M'KAY?
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