No Autonomous Pet Buying
Liz:
Just to follow up... it looks like the problem was with the drivers after all (thanks, Jordi!). I must not have gotten a clean install or something, but after uninstalling them and downloading/installing the beta drivers off Nvidia's website, the problem appears to have stopped.
Cheers & thanks again!
Liz
joe_mulcahy:
Thank you very much for this hack, Pes. It was becoming rather difficult with the Grunts (yes, Tank and Ripp have buried the proverbial hatchet and live together as adults) adopting a new pet each time I return to their house. At least they've adopted 2 elder dogs, so those pets weren't around for long, but they've adopted a adult dogs and cats, to take their place and their house is quite hectic now.
Who would have known that Tank Grunt could be so fond of animals after the way he used to treat Ripp?
maxon:
I only got around to installing the new EP a couple of days ago and came over here to update my hacks only to find that Maxis/EA, in their wisdom, made it possible for sims to autonomously buy pets. I am speechless.... ???
jefrir:
It wouldn't be so bad if you actually saw the pet before agreeing to keep it. I watched one of my sims buying a golden retriever, decided it was a suitable pet, agreed to it when I next played him, and then discovered he'd actually bought an ugly grey cat. What's the point in letting us choose which breed is displayed if they don't even get the same species?
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