No Stray Respawns
miros:
Yes, I had this happen to me too.
Change request: If you call the adoption service and there are no strays... create one and only one. Or add "spawn one stray" to the Lot Debugger?
J. M. Pescado:
I believe this is already checked for in the current version: the adoption pool will always be populated with a minimum of one animal. However, generation of that animal can be a slow process resulting in a system hangup.
notveryawesome:
Adopting pets seems to cause problems anyway, so I personally would not advise it (not that I'm in any way awesome, mind you). I did 'successfully' adopt a pet, but once my sim picked up the newly adopted kitten, the damn thing became stuck to her, she couldn't put it down, and it nearly starved to death. I had to use testing cheats to reset both the sim and the kitten. Argh! Pet adoption is more trouble than it's worth, IMO.
vilia:
Should the adoption pool for each type of animal always have a minimum of one animal e.g. 1 x small dog, 1 x large dog & 1 x cat? I have run out of small dogs for adoption and am curious if a new dog should be taken from the stray pool.
J. M. Pescado:
Quote from: vilia on 2007 January 07, 11:16:31
Should the adoption pool for each type of animal always have a minimum of one animal e.g. 1 x small dog, 1 x large dog & 1 x cat? I have run out of small dogs for adoption and am curious if a new dog should be taken from the stray pool.
I think "dogs" is considered a single type of animal independently of size, so that there will be a minimum of one dog, one cat, but size is undetermined.
...and near as I can tell, all dogs large and small are actually the same functional size in-game, only their sprite differs.
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