No Stray Respawns
J. M. Pescado:
Prevents strays from respawning. Stray animal population will only grow or shrink as a result of your actions. Save the kittens and puppies!
nostrayrespawn.zip
No Stray Respawn for TS2PETS
Made by: Flying Fish Systems (J. M. Pescado)
Special Thanks To:
Hobbsee the Scrawny Pencil Neck
Fat, Hairy-Bellied Ness
Congratulations to: Draklixa!
INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.
FEATURES:
Stray animals no longer respawn. Existing animals unaffected. Animals that
exist in play may become strays, but no new random ones will generate. Please
don't kill the animals. Now includes anti-respawning in the adoption pool as
well, reducing minimum pool size requirements, and first dragooning stray
animals before creating any new ones as a last resort.
COMPATIBILITY:
Compatible with all FFS hacks. For TS2PETS.
SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.
WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.
Motoki:
Does this effect wolves or just cats and dogs?
twojeffs:
Wolves and skunks are NPCs, not strays so I would assume those are covered (or will be) by antiredundancy and this only affects the stray cat & dog populations. But I haven't peeked into the code in the hack, so I could be talking out of my ass here too.
SimMoon:
The wolves had two pups in the pack that my sim is running with. ::rolls eyes:: He wants bit so he can become a werewolf and I only see him out when I'm on another lot during the night. Such a sad commentary on our Sims. LMAO!!! I don't want KILLER spawning though, so I downloaded this. (That dog gives me the creeps)
J. M. Pescado:
Quote from: twojeffs on 2006 October 21, 15:21:55
Wolves and skunks are NPCs, not strays so I would assume those are covered (or will be) by antiredundancy and this only affects the stray cat & dog populations. But I haven't peeked into the code in the hack, so I could be talking out of my ass here too.
Wolves and skunks are indeed NPCs, and are affected by antiredundancy: You will get one wolf, unless the game has need of a second simultaneous wolf.
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