Game Crashing, Sims 2 Exception Log attached
cwykes:
That sounds to me like a techie problem and I'm not that awesome. I tend to analyse from first principles and my ignorance can lead to flawed reasoning. So Caveat Emptor!!!! Here goes... What kind of problem could it be? data corruption in your game files.... a PC/hardware/registry/ type problem.... game settings...... corruption in your Sims program files.... can't think of anything else.
Are any of your hoods OK? is it just one? Suppose you take out your hoods and generate new defaults. Can you play those lots ok? Those answers should tell you if the problem is data corruption in your own game files to my mind... If you can't even play vanilla maxis hoods then, it's some other kind of problem. You could uninstall and re-install everything.....
You probably thought all this through already, but you have my totally sympathy!
nikita:
I only play the one hood which has all of my custom characters. I just started another one from scratch and everything is fine which makes me thing that somehow my wonderful Veronaville got buggered and is dead. My only last hope is that this a problem that can be fixed by the patch as other people are having the same issues. :'(
I rue the day I ever clicked on the "Proceed to checkout" button on Amazon.com.
Kralore:
Hopefully this doesn't sound too confusing. I had the same problem when nightlife came out. I had several custom lots that wouldn't load. I was able to find the problem. The first thing we are told when installing a new exp. is to backup and remove the custom content in our game. This was actually what caused the problem. The lots that wouldn't load, had the insiminator lab object and the ffsdebugger object physically sitting on the lot. (ffsdebugger turned out to be the one causing the problem). I had removed the package files for these two from my downloads because they were incompatible with night life. As soon as I put back the ffsdebugger package file into my downloads, the lot loaded up. I'm guessing what happened was, the lot had a reference to the ffsdebugger object, but didn't find the code to use it, so the lot froze up during loading. I loaded up the lot, deleted any hack objects from the lot (insim, ffs etc) saved the lot, removed the packages from download folder, and reloaded the lot fine.
J. M. Pescado:
The Lot Debugger never becomes incompatible with expansion packs, unless something really freaky happens, because it is an invoke-only object.
Kralore:
Quote from: J. M. Pescado on 2006 October 21, 20:03:50
The Lot Debugger never becomes incompatible with expansion packs, unless something really freaky happens, because it is an invoke-only object.
What would cause the behaviour I saw? I know for a fact it was the debugger. With the debugger object on the lot, and debugger package not in downloads, the lot wouldn't load, but with the package in the downloads, lot would load, as well with debugger object deleted/sold from the lot, the lot would then load. Just curious.
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