Game Crashing, Sims 2 Exception Log attached

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J. M. Pescado:
Beats me. GUID stompage, maybe. I accidentally caused something like this when I stomped one of my privately used GUIDs.

Kralore:
It's something nikita can check into though.  Might fix the problem.  Myself, I always make a point now of removing stuff like that from my lots before I add a new expansion.  And it's very possible it wasn't the debugger, it was quite some time ago, but I am sure it was a game hacking object that was the problem.  I had quite a few at that time.

nikita:
 ;D

I love you, Kralore!!  I put my hacks back in the game and the lot loaded without problem!  I'm going to test all of them to make sure but it looks like that was the problem.  I'm going to set up a shrine in your honor, thanks so much!  :D

Now, I just have to figure out which hack it was...

Kralore:
Quote from: nikita on 2006 October 21, 21:44:49

;D

I love you, Kralore!!  I put my hacks back in the game and the lot loaded without problem!  I'm going to test all of them to make sure but it looks like that was the problem.  I'm going to set up a shrine in your honor, thanks so much!  :D

Now, I just have to figure out which hack it was...

:)  Your very welcome....Hopefully it won't take you too long to find the problem hack.

What I did was take about 5-10 of the hacks/mods, put them back in, see if the lot loaded. If it does, take them out, put them in a temporary folder, and take 5-10 more,  at some point you will end up with the lot not loading, and you know it's one of the 5-10 hacks that are there.  Let me know if/when you find the culprit.   

J. M. Pescado:
5-10 is very slow. Binary search remains your friend:

1. Take out half.
2. If your game does not explode, then take out half of what you put in.
3. If it does explode, put in half of the other half. Repeat from 2.

Even if you had a thousand hacks, you'd be able to pin it down in 10 starts.

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