About that custom content warning screen
Brynne:
I'm wondering that myself. Of course, I don't even know what a semi-global is. It listed several custom objects, but I don't understand why a coffee table would interfere with semi-globals. Or whatever.
sanmonroe:
If the objects have special abilities or actions that have been changed with NL it can conflict.
The phonehack for example, possibly the single greatest hack ever made, breaks some of the new NL interactions.
Brynne:
Better take that one out, then. And delete my phones temporarily.
Thanks to that hack, my sims have kept their friendships with many sims, which means many phone calls coming from all those guys when the score drops.
nectere:
I am still trying to figure out modding in my spare time..
I think:
semi-global effects objects of a certain type but not all necessarily the same for instance a table is not a table, there is a coffee table, a side table and a dining table, each may have a separate function but share all share a common denominator, as in you can put a certain object on all of the tables, but you can only eat at the dining table. Which I think is also called a local behav
a global is a behavior that effects all assigned to behave the same such as all lights turn on and off or all toilets flush or something like that
It would be nice if I could figure all this out before the next ten expansions, just when I think I am starting to get the hang of it something changes. But I hate asking questions so all I do is read and tinker when I have time, never really knowing for sure if I am getting anywhere. Of course I could still have no clue at all...
MaxoidTom:
Quote from: nectere on 2005 September 16, 17:53:02
I am still trying to figure out modding in my spare time..
I think:
semi-global effects objects of a certain type but not all necessarily the same for instance a table is not a table, there is a coffee table, a side table and a dining table, each may have a separate function but share all share a common denominator, as in you can put a certain object on all of the tables, but you can only eat at the dining table. Which I think is also called a local behav
a global is a behavior that effects all assigned to behave the same such as all lights turn on and off or all toilets flush or something like that
It would be nice if I could figure all this out before the next ten expansions, just when I think I am starting to get the hang of it something changes. But I hate asking questions so all I do is read and tinker when I have time, never really knowing for sure if I am getting anywhere. Of course I could still have no clue at all...
The code for detection of overriding semi-globals wasn't correct in the 1st release of Nightlife--I've fixed this in the NL patch.
Overrides Semi-Globals: think of it like changing functionality for a group of objects, like all chairs, doors, tables, etc.
Overrides Globals: trees ("functions") that are accessible to all objects have been changed, so almost anything can be affected.
If you are curious, you can type this in at the cheat console: "boolProp customObjectsDialogVerbose true"
Then bring up the dialog. It should display what trees, constants, etc. are overridden.
The NL patch will also put the same listing in a text file in your logs directory for offline perusal.
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