About that custom content warning screen

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Brynne:
Quote from: nectere on 2005 September 16, 17:53:02

Of course I could still have no clue at all...



Yeah. You could be me.

Brynne:
Non-hated Maxoid, when will the patch be out, or is it already?

JenW:
Oh good (non) HatedMaxoid, I'm glad you're here. Thanks for the clarification and I'm glad to hear the patch will fix it. Will leaving these objects in cause any problems or weirdness in the meantime?

Jen

MaxoidTom:
Quote from: jenwarren on 2005 September 16, 18:14:34

Oh good (non) HatedMaxoid, I'm glad you're here. Thanks for the clarification and I'm glad to hear the patch will fix it. Will leaving these objects in cause any problems or weirdness in the meantime?

Jen


That's hard to say, because I don't know if the things the mods/hacks override have been changed in Nightlife.  It would be better if you removed them until there are Nightlife versions.

nectere:
Quote from: HatedMaxoid on 2005 September 16, 18:08:25

The code for detection of overriding semi-globals wasn't correct in the 1st release of Nightlife--I've fixed this in the NL patch.

Overrides Semi-Globals: think of it like changing functionality for a group of objects, like all chairs, doors, tables, etc.
Overrides Globals: trees ("functions") that are accessible to all objects have been changed, so almost anything can be affected.

If you are curious, you can type this in at the cheat console: "boolProp customObjectsDialogVerbose true"

Then bring up the dialog.  It should display what trees, constants, etc. are overridden.

The NL patch will also put the same listing in a text file in your logs directory for offline perusal.


hmm. thanks!

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