Customer Selector v2: Hobbsee STILL has a scrawny pencil neck!

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J. M. Pescado:
Set the "Gay" timer to be activate at 21, set the "anyone" timer to activate at 09.

Gwenke:
Could the customer selector have a setting to spawn only sims who are not supposed to be elsewhere at the moment, like at work? Something like the logic in the phonehack? Would be a vast progress towards realistic businesses.

rufio:
I just installed this, and I have noticed that adult playable sims and downtownies do not arrive in the assigned uniform.  Playable and downtownie teens and playable and unplayable YAs are all dressed appropriately.

Also, some questions:
1.  Does "Infested" mean "pregnant"?
2.  Why are werewolves banned by default?
3.  What business type should I use for art galleries full of sim-created paintings?  I have never had much luck with customers autonimously viewing easel paintings, and they ultimately spend all their time watching TV.  :P

BloodyKitty:
Hello, I'm not sure if this topic will be touched again even after this post but after downloading the mod I am experiencing issues with business lots. When I tested it on a premade family like the Ramirez in Bluewater Village it worked dandy.. but I think after going to the Tinker family and selecting that no downtownies, NPCS, or townies are allowed made the problem occur, but that's a hunch.

So after failing to get help on MTS, or tumblr I decided to come here for a try to see if I can be helped. While that's said I also tried deleting the mod out of frustration and the same error still came up which is:

An object error occurred in object "Controller - CLP - Community Lot - Populator" #364,
Error: Stack number out of range
The stack trace is saved in
"C:/Users/Kelly/Documents/EA Games/The Sims 2/Logs/ObjectError_N001_t424128.txt".

And I did try going to debug mode and resetting it but no luck. I wouldn't complain but the worse thing is now no sims will come to my business lot, so its practically useless to even work on the said lot. I also get an object error file in the logs part of the EA folders. so-- after posting this i'll try going in game and seeing if it does it, and if so I'll re-download the mod and reset it yet again to see..

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