Customer Selector v2: Hobbsee STILL has a scrawny pencil neck!

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ingeli:
The file (package) I have in my hacks/pescado directory is dated 9/13, 6.51 AM, so I do have the latest version, I believe. Doesn't seem to be any difference between owned community lots, the ones without owners, or home businesses - the damn foreigners ;) still come there.

kutto:
As posted in the Macrotastics thread...
Quote from: J. M. Pescado on 2007 October 16, 19:02:11

Even if you don't wish to limit clientbase, the selector also lets you designate business PURPOSE, so sims show up with appropriate motives.


What are the precise effects of business purposes? I've always kind of wondered that.

J. M. Pescado:
The precise effect of business purposes is that it sets the target's motives to be appropriate to the business: Rather than showing up starving, bored, and about to pee on your floor, they'll instead show up with only the motives that your business type is intended to satisfy depleted, so that they will actually do those things instead of whining about other things. Instead of showing up not-hungry at your restaurant, then loitering around instead of eating.

Zazazu:
Pes, I'm loving the customer selector in general. Sims come in, buy their goods, and get the heck off the lot. Just added it to my collection a few days ago. I'm noticing an issue with the default stray-ban, though. I still have strays come on lot (albeit fewer than I remember before) and head straight for the indestructible flowers I have outside the art store. So far this is only happening with dogs. Using BRY to banish them works, but not until they are first shooed. Strays do not show up at all at my brothel and convenience store businesses, both of which are using the selector and both of which have no plant-type objects outside. The obvious solution is to remove the pretty, but I like the pretty.

Also, ever since adding this to business lots, it calls all employees in at once. This makes no fiscal sense. My level 7-10 businesses typically have the owner doing sales/restocking, a dedicated restocker, a gold level cashier, and a bronze/silver level cashier. For the first half of the day, I'm fine without the second lesser cashier, so I don't want to pay them to stand there like an idiot.

If you want it kept that way, great. Can you point me to the relevant line in the BHAV? I'm just getting used to messing with the lovely twisted code they use.

J. M. Pescado:
The ensummonation of employees is not part of the Customer Selector or the BRY, although you can summon or dismiss them individually from the Hammer and Sickle. If your employees are all appearing, either you called them all in, or they're present because all employees are present when you visit as a different fambly. None of this is produced by Awesomeware. As for strays, strays are not summoned by the customer selector: they must be materializing through a different controller run by Maxis, and are not counted as customers at all. None of those issues relate to Awesomeware.

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