Generate NPC Error
(1/1)
songsmith:
I've been playing Pinstar's Apocalypse challenge and have used the Tree NPC/Townie creator several times in the past few weeks. Last week, I started getting an error only when I tried to generate NPCs. Generating townies and downtownies works fine. The tree will also generate all NPCs at once, but not individually.
I thought this was a problem I was experiencing (turned out to be a fried video card). Right now, I'm running on a really old card, but the game still runs. I also completely reinstalled and patched the game. I figured this would have taken care of the problem. However, I am still receiving the error. Here is my log file. It's too long for the forum, but I included what looked like important bits.
It seems to be saying that it's reading a sim as an object? Any ideas?
Build: 1.4.0.142
at May 25 2006,10:50:02
Object id: 229
name: N010_User00000 - Test
Stack size: 7
Error: Object referred to must be a person.
Iterations: 1
Frame 6:
Stack Object id: 167
Stack Object name: Townie & NPC Maker
Node: 59
Tree: id 4110 name 'Generate - Make Character' version -32742
from TownieNPC_Maker
Prim state: 0
Params: 36 8 2 1 Locals: 16 1 2 167 0 0 6230 12108 0 0 1 -19733 28564 0 0
Frame 5:
Stack Object id: 167
Stack Object name: Townie & NPC Maker
Node: 1
Tree: id 4101 name 'Interaction - Generate NPC' version -32740
from TownieNPC_Maker
Prim state: 0
Params: 36 Locals: 0
Frame 4:
Stack Object id: 229
Stack Object name: N010_User00000 - Test
Node: 5
Tree: id 281 name 'Wait For Notify' version 7
from global
Prim state: 1
Params: 0 1 Locals:
Frame 3:
Stack Object id: 229
Stack Object name: N010_User00000 - Test
Node: 1
Tree: id 8282 name 'Function - Main - Check Queue' version 48
from PersonGlobals
Prim state: 0
Params: Locals: 167
Frame 2:
Stack Object id: 229
Stack Object name: N010_User00000 - Test
Node: 2
Tree: id 8283 name 'Function - Main - Loop' version 96
from PersonGlobals
Prim state: 0
Params: -5 20 1 Locals: 0
Frame 1:
Stack Object id: 229
Stack Object name: N010_User00000 - Test
Node: 6
Tree: id 8193 name 'Function - Main' version 103
from PersonGlobals
Prim state: 0
Params: Locals: -5 20 0
Frame 0:
Stack Object id: 229
Stack Object name: N010_User00000 - Test
Node: 1
Tree: id 4096 name 'Function - Main' version 2
from TemplatePerson
Prim state: 0
Params: Locals:
Other Simulator Details:
All Menus On = false
Move Objects On = false
My Object:
Interaction details for Person N010_User00000 - Test
Current Interaction
Name Generate EP2 NPC.../Chef
Index 3
TreeID 4101
Initiating Object -1
Current Icon Object 167
Icon Table Index 0
Icon GUID 0
Attributes:
0, Gender = 2
1, Skin Color = 1
2, Age = 8
3, Last Made ID = 45
4, Last NPC ID = 36
5, Need to Kill or Save? = 0
6, Last Major GUID#1 = 0
7, Last Major GUID#2 = 0
8, Last Special Townie ID = 0
9, Make DownTownies? = 0
syberspunk:
This issue seems to come up a lot lately, especially with all the threads/questions related to DAC. :P
This is one of the latest posts.
As I understand it, townie and NPC regeneration seems to be broken. You should be able to use the tree to generate them one by one, but batch generation is broken as of, at least OFB.
Ste
songsmith:
Batch generation works just fine for me. It's the individual that's messed up, and only for NPCs. I can't remember if I just batch created the other neighborhoods rather individually generate like I tried this time.
jrd:
Did you set the tree for downtownies while making EP2 NPCs?
Giggy:
I use to have it, all I had to do was delete a file in neighborhoods folder
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