OK, what did I do now?

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Weaver:
Well.. at the moment I'm using a few of Squinge's for features or annoyance squelching.
The "ah ah, staying alive (discos of fire)" hack and "begone foul sim" hacks have my keen interest.
Variety is nice, but conflicts are important to avoid.

Every true believer knows the real non-awesome hacks are the ones that allow blasphemous intimacies with relatives !!!

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At any rate, the problem I'm seeing isnt' so much that decay isn't happening at all (thought it didn't seem to be) but that LTR increases to 100 under conditions where it shouldn't, and then it stays high.

Does that happen with previous negative relation scores?
There's some weird default coding that makes domestic thieves into best friends (the Marsha Effect).
Fixed by enemiesaccumilate.

I recall a few other files that alter relationship scores (add x every y day) but may be confusing them with ageing alterations.

bimbelina:
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At any rate, the problem I'm seeing isnt' so much that decay isn't happening at all (thought it didn't seem to be) but that LTR increases to 100 under conditions where it shouldn't, and then it stays high.

Does that happen with previous negative relation scores?
There's some weird default coding that makes domestic thieves into best friends (the Marsha Effect).
Fixed by enemiesaccumilate.

I recall a few other files that alter relationship scores (add x every y day) but may be confusing them with ageing alterations.


Yes, it was happening with previously  negative scores, and thanks for your comment.  I hunted a bit and found that I had enemiesaccumulate turned off - not sure why I would have done that, must have been troubleshooting something that I no longer remember caring about.  Anyway, getting rid of Squinge's no relationship warning and restoring enemiesaccumulate fixed the problem.  Lifetime relationship scores are behaving normally again.

For anyone who helped, thanks very much.  For those who only amused, thank you too!

J. M. Pescado:
Quote from: Sleepycat on 2006 September 24, 00:56:47

People make comments about Squinge doing so many hacks, well the fact is he does hacks that people request - so they can enjoy their game even more. What is wrong with that?
Nothing. Except that doing so means your products are not compatible even with each other. Which in turn makes them that much more difficult to test, since you can't simply run with them in your game. And that you can't simply expect to plug in a Squinge-product and expect it to work. Some of his stuff is useful...but by no means can his name be considered effective branding.

Inge:
Yeah but I go for the Squinge-type hack rather than the bigger ones because I like to pick and mix at that level.   We all have a slightly different set of annoyances with Sims' behaviour.   I don't mind if some of it doesn't work, I just shrug and delete the file.   It doesn't take as long to track down as if it's buried in something like InTeenimator or a Macro Bathroom controller.   No disrespect meant, cos I know lots of people really do want the all-in hacks.

jrd:
Ditto.

Plus with smaller hacks it is usually trivial to fix them to work with other hacks.
In huge hacks like the inteen if something is messed up I often don't know where to begin to look. Making the private school bill fix was more luck than wisdom, my other hack fix attempts (mainly Ste's "hide try for baby options") have failed.

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