Custom skins and townie generation

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seelindarun:
Interesting...  At the pale end (<0.10), your spectrum goes darker as the numbers get smaller, such that I notice your 0.01 (Is that Moss, maybe?) could almost be blended into the dark shades at the opposite end.

Dewshine's system is similar.  She started with the very deep shades (>0.90) and sorted the peculiar shades from dark to light ending up with the pale but strange shades overflowing (>1.00).  Really, what we need is for the genetic skin system to be made circular!  :D  That way, half the circle can be otherworldly, and the other half perfectly normal.

SpaceDoll:
YES that would be perfect!  I stuck Moss on that end to keep the greens separate from the purples; I didn't want two purpley sims to have green babies.

ShipShape:
Ok, I think I'm doing something wrong...not sure though. I got Enayla's Eye set (Not the Eyeless one) and have been trying to de-customize them. I Deleted the product and version flags, and changed flags from 8 to 0, then changed creator to 00000000-0000-0000-0000-000000000000? Any suggestions as to why the CC Star still shows up in BodyShop?

seelindarun:
Necromance much?  :P

I don't know WTF you're doing with those flags, but I assume you have your reasons.  Read the FAQ for tutes on geneticising eyes.  In addition, this post by Mens Mortuus is useful for making the eyes available to townies, once you have geneticised correctly.

If you still have trouble, visit Madam Mim's to see how she did her eyes.  More questions?  Start your own thread for new shiny info.

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