Custom skins and townie generation

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Jelenedra:
Link won't work, I'll assume it's tripod being a punk again. =p

rohina:
I guess. It works for me.

seelindarun:
Quote from: rohina on 2006 October 14, 06:30:20

MadamMim did the Enayla skins, and you can find links to them on her site.

They look fine on the custom townie mutants in my game, but I haven't started breeding anyone in that hood yet, so I don't know how they will work with offspring.


Thanks for the link!  Dewshine shared a very similar scheme with me, except that neither of us really liked the idea of any random coupling producing a really vivid coloured child.  Since there are quite a lot of the exotic skins blended into that scheme, it's pretty likely that many couples will have genes that bracket one or more of them.  It's pretty cool for an Apocalypse 'hood, but I don't like to play that theme in all my 'hoods.

Eventually, we settled on geneticising all the weird skins in a range of their own (1.++) so that their proliferation could be controlled from one 'hood to another.

rohina:
Okay, I just messed around with them a little in CAS - I had a woman with the lightest possible skin and a man with the darkest, and then rolled them a selection of kids. It certainly looks like the full range of skins is available to offspring. There are some pretty weird permutations, but if you don't want the peculiar coloured skins like green and blue, then I guess you just don't add them to  your game.

seelindarun:
Actually, I really like the odd hues, and I think there's potential for building some interesting stories around them.  I look forward to reading yours if/when you start breeding them!  ;D

I just didn't want to deal with random (normal-hued) couples producing off-coloured children.  Tossing the peculiar shades in a genetic range of their own off the Maxis scale prevents that, while permitting their use and proper genetic propagation in 'hoods where I want them.

Unfortunately, this could result in the peculiar effect that when I breed light (normal-hued) sims with peculiar ones, their children might be almost anywhere in the Maxis range.  I'm not clever enough to figure out any other geneticising scheme where the peculiar skins could be made "recessive", if they were blended in with the normal shades.

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