Custom skins and townie generation
jrd:
Nope, can't be it. I just set some of Gunmod's eyes to genetic values, and they still appear without the star of shame.
Other than that your file's texture overlay XML has a different order than mine, I have no idea anymore.
jrd:
Does anyone know the genetic values for Maxis default eyes?
jrd:
That seems more like the colour numbers…
I know the values:
0 = custom (super dominant)
1 = dominant
2 = recessive
3 = super recessive
4 = hyper recessive
I don't know where I can find what Maxis colour has which value though.
Jelenedra:
In the tutorial here, it seemed that it was strictly 1 or 2, as testing revealed that eyes set to 4 had hazel being dominant over them.
jsalemi:
I'm pretty sure I read somewhere that brown and dark blue are set to 1, and grey, green and light blue are set to 2.
Ah found it -- it was in a list of dna values. Hope this helps:
===========
Eyes
32dee745-b6ce-419f-9e86-ae93802d2682 = Brown eyes - Dominant
2d6839c5-0b7c-48a1-9c55-4bd9cc873b0f = Dark Blue eyes - Dominant
51c4a750-c9f4-4cfe-801c-898efc360cb7 = Green eyes - Recessive
e43f3360-3a08-4755-8b83-a0d37a6c424b = Light Blue eyes - Recessive
0758508c-7111-40f9-b33b-706464626ac9 = Gray eyes - Recessive
12d4f3e1-fdbe-4fe7-ace3-46dd9ff52b51 = Alien eyes
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