Custom skins and townie generation

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Eleonora:
Quote from: pioupiou on 2006 September 22, 09:54:44


The only problem is that you are no ;onger able to select the "decustomized" skin in CAS as they do not appear in the custom skin and you can only select the four maxis colors apart of the custom ones.

Just a guess, turn on debug mode, and see if your skins show up.

pioupiou:
Another good thing : it makes the "simdna" cheat more user friendly : if the game think it isn't a custom skin, it shows not only the family number, but the name (like maxis' "light" or "medium-dark" or "uuface-eye-drkbrown") : so I changed the line "name" in the skintone xml (or xml overlay for the eyes) to reflect what it is and the simdna cheat now says things like "freckles" or "uuface-eye-brown-hazel". I no longer have to refer to my list of family number to know which skin my sims have !!
I will try CAS in debug mode and report back.
edit : even with CAS in debug mode I can't select the skin. But as I said, it's not really a problem for me.
Pioupiou

jrd:
If anyone else wants Gunmod's eye set fixed according to theo's method, let me know.

Theo's method works for eyes at least: my new townies use ALL eyes, not just the four base colours :)

Jelenedra:
Oooh I do. I love genetically coded stuff.

Pssst... Enayla's eye set should be next.

jrd:
Gunmod's eyes fixed by the theo method: http://members.chello.nl/b.kroonspecker/games/GM-Eyes.zip
All files are renamed after their in-game name.

Remove 'GunMods-Defaults.package' if you have other defaults you want to keep.

Original thread: http://www.modthesims2.com/showthread.php?t=95972

Note: I don't use the horror eyes myself, or the fantasy ones (except Blue Ice), so those are not included.

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