Custom skins and townie generation
Jelenedra:
Would that work on clothes too? So you could have townies randomly generate without the uglo Maxis Clothes?
Sleepycat:
Quote from: seelindarun on 2006 September 20, 20:17:49
Addendum:
Over on MTS2, Enayla has been making some very exotic coloured skins with beautiful markings. I wish to use them for a special otherworldly enclave within my normal 'hood. I wanted the skins to be heritable in the usual way, rather than having them simply dominate all the time, so that I would have the possibility of interesting matings between my normal playables, and this select population.
My first priority was to avoid having townies cheapen those skins. Thanks to all of you, I've (mostly) determined that this can be taken care of by geneticising the skins at the extreme ends of the spectrum, or in the interstices between the default values.
My second preference would be to have these skins come up as a genetic option only if one of the parents already possesses it. What I'm thinking of is that these markings would give the bearer the privilege of joining the elite, but that unmarked siblings could not.
Ideally, I'd like the skins to be blended into the normal spectrum so that children would inherit a skin colour that's of similar depth to their parents whether they're marked or not. However, if the skins are classified this way, is there any way of conditionally restricting their inheritance?
you should have just posted that separate since most of us don't re-read the earlier posts
pioupiou:
Quote from: Theo on 2006 September 21, 21:43:07
This isn't by any means confirmed in-game, but there's a way to fool BodyShop into categorizing custom skins as if they were Maxis':
Open your custom skin file, select the SkintoneXML resource and change the creator property to 00000000-0000-0000-0000-000000000000.
If the version and product properties are present, delete them.
Edit: If the flags value is 0x00000008, change it to 0x00000000
Save the package, and open BodyShop. That custom skin should no longer have the custom content marker (*), and if you click the randomize button, it can be selected.
It works perfectly in my game ! Thank you so much Theo
The only problem is that you are no longer able to select the "decustomized" skin in CAS as they do not appear in the custom skin and you can only select the four maxis colors apart of the custom ones. No big deal for me as I am always changing my sims' dna in simpe.
It also works for the eyes, even better, as you can select them in CAS (they appear after the maxis one, without the asterisk)
I'm really happy to see more diversity in my townies/npcs skins and eyes.
I'm using the very nice eye replacements made by TWS (wildstar24 on TSR, got them a long time ago when they had this glitch that made all the sets free all the time ;D ;D) and I was sad that the additional colors (hazel and lighter shades) were not used by townies and npcs. it's no longer the case thanks to you :-*
Pioupiou
edit to add link to the eyes if anyone is interested :
Hazel Default Replacements
Standard Default Replacements
Complete Custom Eyes Set (hazel, standard and lighter shades)
Theo:
Quote from: pioupiou on 2006 September 22, 09:54:44
The only problem is that you are no longer able to select the "decustomized" skin in CAS as they do not appear in the custom skin and you can only select the four maxis colors apart of the custom ones. No big deal for me as I am always changing my sims' dna in simpe.
Yeah, the game CAS skin selector is pretty much hard-coded to show the four S1-S4 skintones, and the modified skins can't be categorized as custom... *sigh*
Then again, you can select these skins in BodyShop, so there's always the possibility of creating the templates with the "custom" skins, and using the templates to create your CAS sims.
jrd:
Cool trick Theo. I am definitely going to use this once I get my game playable again--seeing the new skintones and eyecolours on townies and NPCs would be great.
I have modified the default skintones so there is a lot more nuance between S1 and S3 (To compare: Maxis S3 is my S4, S4 is custom; and Maxis S1 is my S2, S1 is a really pale skin), by making the "custom" skintones not only genetic (which I was doing anyway) but also fooling the game about the creator I can finally get a somewhat more realistic genetic makeup!
Navigation
[0] Message Index
[#] Next page
[*] Previous page