Custom skins and townie generation

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seelindarun:
Well, originally I had thought about using DAC on a test 'hood just to check whether townies can receive intermediate custom tones between the Maxis defaults.  Now that I have the answer to this (No), I won't have to think about how to use DAC. 

However, if I had, would the dangling SWAFs come haunting my other hoods, or would they be burninated when I deleted the 'hood that spawned them?

Jelenedra:
Hmm, theoretically, they should be all gone, as SWAFs and neighborhood dependant. However, I would wait for someone More Awesome Than I to confirm things. I haven't tested DAC like that.

jrd:
SWAFs are neighbourhood dependent. N001 cannot influence N002 in any way.

Theo:
This isn't by any means confirmed in-game, but there's a way to fool BodyShop into categorizing custom skins as if they were Maxis':

Open your custom skin file, select the SkintoneXML resource and change the creator property to 00000000-0000-0000-0000-000000000000.
If the version and product properties are present, delete them.

Edit: If the flags value is 0x00000008, change it to 0x00000000

Save the package, and open BodyShop. That custom skin should no longer have the custom content marker (*), and if you click the randomize button, it can be selected.

Sleepycat:
Quote from: Theo on 2006 September 21, 21:43:07

This isn't by any means confirmed in-game, but there's a way to fool BodyShop into categorizing custom skins as if they were Maxis':

Open your custom skin file, select the SkintoneXML resource and change the creator property to 00000000-0000-0000-0000-000000000000.
If the version and product properties are present, delete them.

Edit: If the flags value is 0x00000008, change it to 0x00000000

Save the package, and open BodyShop. That custom skin should no longer have the custom content marker (*), and if you click the randomize button, it can be selected.





hmmmm...I will have to try that out!  8)

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