Custom skins and townie generation

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Emma:
Quote from: J. M. Pescado on 2006 September 21, 02:50:14

And when I talk about Emma's boyfriend, everyone knows who I mean.


* Emma moons Pescado

Weaver:
Quote from: Ominous on 2006 September 21, 13:05:09

Quote from: Weaver on 2006 September 21, 12:56:56

My guess is without the N001 Pleasantville present, the new hood assumes the place, gaining the preassigned group.

Any new neighborhood (not subhood) gets the 'famous townie battalion'

I've experienced new hoods (N004 onward) created with the three pre-made present being a completely new set of townies.
That's the reason I thought only the PV template is loaded specifically for the N001 neighbourhood: I've never had that same identical set (name/personality/appearance) in any other numbered hoods. But yes, they do retain the same archetype face templates but with imposter names. :P

As for townies with custom content; only binned hair in the four default categories have appeared on newly generated for me.
Should you want full custom content townies (skintones et al), manual creation through CAS is the method to use at present.

Maxis townies must have signed the 'no custom-content selection' agreement.

Witches:
Actually, I've noticed colorbinned custom hair showing up on townies in neighborhoods after downloading that hairstyle. For example, there's a waitress in Veronaville who has Seomi hair.

I had a sim with Enalya's bronze skin have a baby with a sim with default replacement paler skin and the kid is pale too. But another sim with Enalya's darkest skintone had a baby that looks just like her.

It seems pretty random to me, even with the default skintones. I've had game default "black" sims with "white" grandchildren, no infidelity involved.

Jelenedra:
As far as I can tell, even with genetically coded skintones, the townies still stay on the power four. But randomizing sims in CAS get to choose from the wonderful spectrum I created.

HOWEVER. I have not ever done DAC, so I do not know if the game would choose my "in-between" skintones if it had to do it from scratch.

BlueSoup:
Quote from: aqualectrix on 2006 September 21, 13:20:39

To reply to the OP:

Generated sims, like townies or anyone produced by the CAS randomizer, have access to all properly-binned hair as Blue Soup mentioned.  To my knowledge -- and I have not done extensive testing, but report only the mass of my observations -- they do not have access to any skintones but the default four, although of course they will pick up custom replacements.


You stated that so much better than I did. :P  My mind was going in circles of logic.

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