OFB windows no longer let light in.

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jrd:
Apparently, by design. It may be related to the window shopping passerbys do on comm lots using these windows.

travellersside:
I've had a variant of that.
I had a sim move onto a large patch of land. I measured up a few things and made a small shack for him and his family to move into, occupying the space the the garage would eventually go. Then, as time went on, I built a house on the rest of the lot.
What was odd was that in the little ground level shack, all the lights worked fine, and the windows let light in too. However, the rest of the house, up on a raised foundation (if that's relevant) had no light at all. Even with every scrap of wall filled with windows and lights covering the ceiling, there was no illumination. The best I got was a pathetic glow on the bulbs themselves, but nothing else. Well, almost nothing. Don't ask me why, but empty plates were properly lit.
Eventually I just moved the family out and into a new home.
The problem only occured on that one lot though. No idea why.

jrd:
Portals.
Light will only travel one portal, and by building a foundation after building a ground level object the game doesn't know that the foundation should be treated as ground level, thus it lets light travel from ground to foundation, but not further than that.

Do not build on ground level until after laying down foundations.

travellersside:
Ah, but I've done this sort of thing several times before with no ill effects. Still, I'll just put down a piece of foundation first from now on.

jrd:
RLS is weird that way.

The 2.2+ beta from Peasantry (native shaders) works better than 2.1/2.2 from CEP by the way.

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