Biotech Station Medicine Fix
J. M. Pescado:
Quote from: Jordi on 2006 September 14, 18:06:56
So let me get this straight. Not only did Maxis botch the selling virus interaction (depriving us of a way to use it), but the cure doesn't work either?
That's apparently the case. You ever notice how the cure seems to do absolutely nothing? Well, that became apparent when I started doing research on the exact nature of plagues and how they work, and given my level of familiarity with Manage inventory, I noticed what was going on looked very wrong somehow. Which led me to the conclusion that it *WAS*, in fact, wrong.
Which, incidentally, a bunch of interesting options will appear in the next Lot Debugger update after I explore this next thing, including the plague-testing buttons. Right now, I'm working on a method of expunging a sim from all memories in-game in preparation for deletion. This would be able to catch things that other plugins may potentially miss, such as custom memories.
Jelenedra:
OoO that'd be shiny.
dizzy:
So, we can expect a custom "deleteallcharacters"?
As far Maxis, I'm sure their testers were too busy describing the horrible animation errors they had right up until release candidates to notice subtle things like whether medicine or virus was working. :P
Avalikia:
Figures. I was wondering why my Sims could spend all day making and drinking medicine and still be ill.
Motoki:
Okay so the cure will work now? Cool. Any way we can have stuff to do with the virus like give it to another sim or use it to poison food or send a sim a Sim-Anthrax telegram? lol
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