John Burb is Telepathic?

<< < (4/10) > >>

Dopp:
I tried to keep my Pleasantview as 'clean' as possible as the stereotypical Sims town. I never deleted a Sim or made any major edits. Yet when I opened it up in SimPE to fix the John Burb problem, I found about 150 'blank' or 'hanging' SWAF entries with no owner. There were two 'Unknowns' but they are most likely the remote control car. I removed them all. It also seemed as if double the number of townies had been created. Great, another 30-40 lowlife genetic freaks for the game to harass my Sims with. What a mess.

jsalemi:
Quote from: Dopp on 2006 September 14, 03:52:03

It also seemed as if double the number of townies had been created. Great, another 30-40 lowlife genetic freaks for the game to harass my Sims with. What a mess.


Have you installed Nightlife? That adds another 30 or so 'downtownies' to the mix. And they're actually much better looking than the original townies. :)

(Oh, and Uni adds at least 49 more too.)

Dopp:
Yes, even accounting for all the downtownies and dormies I have about 40 additional townies.

jrd:
Downtownies are only ‘better looking’ because they're based on predefined templates complete with makeup, rather than being randomly generated like townies.
If for whatever reason the game generates downtownies more than once you end up with near-duplicates.

Dormies (students) are all townies.

And installing the default Bluewater (OFB) adds another group of townies.

Dopp:
I see in the townie section (downtownies separate) about 169 entries. Assuming 40 basic townies, 49 dormies and 40 bluewater townies I get 40 extra... Nobody has died in this version of Pleasantview (yet).

Navigation

[0] Message Index

[#] Next page

[*] Previous page