So what's been fixed in NL

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vecki:
Quote from: HatedMaxoid on 2005 September 14, 03:32:22

Quote from: Ancient Sim on 2005 September 14, 03:27:34

Quote from: HatedMaxoid on 2005 September 14, 03:18:14

I had someone try to reproduce the "Graduate 3 Children" bug, but they were able to do so.  Is it consistently reproduceable?  Are there any hacks that interfere with want check trees or otherwise in the related global trees?  I don't want to blame it on hacks, but we've been unable to reproduce this--perhaps we could get better repro steps?  I can have someone look into the 20 best friends thing, but no guarantees...

I don't know if any hacks interfere with it, can't really think of any I have that would.  I know it happened to Cassandra Goth in my game so I don't leave it in anymore, I change it to something else.  I had to sort Cassandra out in SimPE so she could die with a platinum gravestone.  After I'd gone to the trouble of adopting a child so she could achieve the LTW (her eldest two were grown-up before Uni came out), I wasn't going to have her lose it ... even more so as I'd had to keep the silly woman going with elixir for ages.


Quote from: HatedMaxoid on 2005 September 14, 03:18:14

As for the Uni Career LTW, it was a painful decision to remove these.  The reason for doing so was because LTWs are determined when a sim becomes a teen.  If the teen decides to skip college, then they are essentially stuck with a LTW that is not fulfillable.  Since the user cannot change a LTW, this was deemed unacceptable.  Sorry.

I appreciate this, although of course regular visitors to this forum change LTW's as often as they change their socks ... but ... what I am asking is, can't the game somehow detect that Uni isn't installed and therefore not spring-up those wants?  In any case, wasn't the LTW thing introduced with Uni and not the base game?  I may be wrong about this (probably my age ... MIDDLE-AGE, you know ...), but even if it was the base game, I would still have thought the workings could somehow reject the new career LTW's for those without Uni.  Sounds like very basic programming to me (but what do I know, being in the MIDDLE-AGE lifespan ...).

(Am I getting any better at this hinting thing?  Anyone???).


It's not a question of whether Uni is installed or not, the issue is that teens could get a LTW that they cannot fulfill if they decide to skip college.  I realize people are modding and such, but we have to make the game for people who do not use such tools and would be essentially stuck--that, it was decided, was the greater of the two evils.

As for the middle-age age-group, I would suggest continuing your crusade with Maxis/EA.  I can suggest it, but that doesn't mean it will happen.


What if... the LTW didn't actually kick in until the sim was a YA or Adult?  Sure, pick your aspiration at teendom, then when you either go to uni or transition into adult, a LTW is generated, ignoring Uni based careers for sims that skip college (I don't have any who do, though, they all tend to have a massive fear of being uneducated, regardless what their aspiration is), and incorporating them if they do go to uni (the vast majority).  Seems to make a bit more sense, I mean, what teenager really knows what they want to do in life? :)

Motoki:
Quote from: Ancient Sim on 2005 September 14, 03:07:33

Someone has already mentioned the fact that Family Sims don't get their "Graduate 3 Children" want satisfied if they are not present when the third comes back from their final exam, but there is also a similar problem.  Popularity Sims who achieve their 20 Best Friends Lifetime Want on another lot (for instance, at a party) do not get credit, either.

Those aren't the only ones either, I've had be a zombie or so & so becomes a zombie wants and fears not be satisfied even after the target became a zombie. I think someone else mentioned the fountain want didn't work. In general, I've found problems with a number of the University wants not working. :(

Melancholic Madam:
these may have already been addressed in the Uni patch.

if you invite a sim over to a dorm, once you have greated him/her, they will walk of into a dormie room and not come out again.  my sim greeted then and then immediately they turned to go.  you can not click on them as they walk away.  I had so many in a dorm room that my sim could not enter the room to enteract with them. the only solution was to use the move_objects so I could bring them to a place where my sim could interact with them.  

sims growing into adults once they graduate but no taxi arriving to take them home.  the work around I've used for this is moving the sim/sims into the student bin and then back into the exact same dorm.  they can usually use the phone at that point to call for a taxi, although I've seen where I've had to move them out several times before it took.  same with dropouts.

dormies not moving out to allow for a new dormmate.  the message comes up that it looks like there's no room.  whatever the message says.  and that a dormie will make room.  I had to move those sims out into the student bin also to get the dormie to go.  re-entering the lot did not help.  I still got the same message.   I'm not sure why it happened.  I started with a 6 room dorm and moved 4 students in.  later I added 1 and a dormie moved out.  I later decided to add 1 last sim and the dormie never moved out.  I played over night and had to use a double bed so I could sleep all my sims.  next day I moved them into the sutdent bin and back into the dorm.  

sims getting the message "it's high time so & so got back to the real world",  when they were a Freshman and djust come back from their first class.

I also get dead elders on the loading screen.  so far mine have left an inheritance and a tombstone.  the sims in the house can't use the paper or the computer to move out.  the option just disapears.  if a baby is born at this time, the sim will place the baby on the floor and none can interact with it and it can't be named.  

I'm also wondering why the computer can't be sold back on the first day for full value.  if you buy it to hunt for a job and then sell it back, it's devalued by $100 immediately.  is that design?

I lost part of my post.  I may have more later.  

vecki:
On individual wants, I've sometimes noticed that 'nested' wants for lack of a better term don't always pick up.

For example, a particularly loving couple of mine will both have the want to 'kiss' and 'make out' with eachother.  I tell them to make out, and only the 'kiss' want is met.  Telling them to again make out sometimes meets the want, and sometimes doesn't.

Oddness.

BlueSoup:
Quote from: VECKI on 2005 September 14, 03:56:21

On individual wants, I've sometimes noticed that 'nested' wants for lack of a better term don't always pick up.

For example, a particularly loving couple of mine will both have the want to 'kiss' and 'make out' with eachother.  I tell them to make out, and only the 'kiss' want is met.  Telling them to again make out sometimes meets the want, and sometimes doesn't.

Oddness.


I've had that one too.

Also, something I noticed with the refrigerator not being able to be selected to make anything other than Instant Meals, which seems to happen if the Sim is out of the room, or behind a diagonally placed door. It makes it very difficult to queue up actions, and if you have a large household, this can make managing it difficult.  What has fixed it for me in the past is making my Sim walk into the room with the fridge, then selecting a food option. Sometimes that doesn't work, and I can have them check the food supply, then try it again, and it works.

Edited for clarity and spelling.

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