So what's been fixed in NL

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cabelle:
I was having similar problems with the "invisible" tombstones too. I thought I'd solved it by using only the "move grave or graves" option then immediately saving and going to the community lot to place the tombstone. I'd also stopped using Gothier Green Lawns for anything other than a hangout spot and used my own community cemeteries I'd created. Sadly as I'd mentioned in this thread the problem came back after Herb Oldie died in platinum. I'd kept him alive about 15 sim days longer than normal (with the Elixir) so he and Coral could raise a couple more adopted kids. Herb also had a kid with a Romance sim I'd made and a kid with Dina Caliente after Mortimer had died. In some ways this new glitch reminded me of the old "undead elder" bug. So I went ahead and decided to reinstall (wanted to redo all the neighborhoods anyway) and start everything over. I've been able to move Darleen Dreamer to my Pleasantview Memorial Lawn with success. Mortimer's due to die shortly and I'm hoping moving him will work ok.

What's frustrating is that I don't have any idea of what's going wrong. Why it worked sometimes and then stopped working. I can't stand it when I know something is wrong but I don't have the knowledge to figure it out or fix it. I'll be so relieved when Pescado gets his copy and is able to take a look and find out the cause, I'm concerned that the reinstall is just buying me some time and the problem will return at some point again.

nectere:
It worked the first time for you because the lot was newly placed. The cemetery must be in your home neighborhood. The problem lies in the fact that each time you want to add tombstones you must retrieve all the tombstones currently there. Pick up the lot - put it in the bin - place lot and then move all the graves back to the graveyard again. (thus making it newly place lot again) This is a royal pain to do over and over generation after generation, you are better off building a mausoleum at home until the issues are fixed.

cabelle:
Thank you nectere for the explanation. It's an annoying situation but understanding the reason behind the issue reduces my frustration greatly. Until the issue is fixed (hopefully soon) I'll use your process for moving tombstones I absolutely want moved and I like the mausoleum idea too for the my large, creepy houses. Thanks again, not knowing why was bugging me.

linolino:
So.. can anyone tell me if this is what is happening to the cemetary lots?

1 - you can only visit the GGL in live mode if you export it to the bin and place it again.

2 - if you "move grave to" a graveyard(community lot),  that lot has to be in the base neighborhood for the grave to appear.

3 - After I move a grave to that lot, if i want to move another one there i have to re-export the graveyard to the bin then place it back agiain

Is this right?

nectere:
Sorry I couldn't really follow what you were asking but:

The way it seems to be working is this:
To make a graveyard, it must be a newly placed lot in your home neighborhood - meaning if you live in Dowtown, you will use a newly placed lot in the downtown community, if you live in the base neighborhood, you will use a newly placed lot in the base neighborhood etc.

When you want to place your gravestones you use the function of clicking on the gravestone and moving it to the community graveyard, however it must be a newly placed graveyard with no other gravestones already on it. If you want to later add gravestones to this same lot, you must first retrieve all the tombstones already there. Pick up the lot, put it in the lot bin and then place it back down. Now it is once again a newly placed lot and you can then put all your gravestones back plus the new ones. (as an aside I have only been testing with one multigen family on one lot, not multiple families on multiple lots, I will do that this weekend)

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