So what's been fixed in NL

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gynarchy:
It seemed that way, yes. When I accidentally spawned a new set of dormmates, the furniture vanished as it should have. I didn't quite know what would happen to the dormies that had already been living there though (would they leave since they didn't technically live there anymore?), so I exited without saving and did it one existing dormie at a time and the furniture vanished normally then too. I thought I could just let it go since my Sims were almost done with Uni, but one night of them all just standing there behind the doors totally weirded me out.

jrd:
Quote from: Michelle Hilbrands on 2005 September 17, 09:47:42

I have read through this thread and must add my two cents.  I saw that the no inheiritance was mentioned, but what about the disappearance of the platimum tombstones.  I actually saw my last tombstone disappear.  It wasn't in an overpopulated neighborhood either.  Also, I have original families(in Veronaville) that are in their original houses where part of them age and part of them don't.  It is happening in 5 families--it doesn't even make sence.


According to twojeffs and my own observations, one cause of tombstones disappearing is them being haunted by another ghost.

Twojeffs' ghost hack fixed this for Uni, but this is not yet NL compatible.

MaxoidTom:
Quote from: J. M. Pescado on 2005 September 19, 21:04:27

My theory is that it's because all other less-awesome sites tend to be filled with screaming bene-beggars and it's impossible to get anything done. Also, it's pretty obvious why Maxis never gets anything done: Their employees spend 4 hours a day loitering on my site. No wonder nothing gets done. Maybe things would go faster if I banned him so he'd have to get back to work.


If you want me to leave, just say so.

Currently I'm spending my time visiting community sites and making sure we attempt to plug the biggest holes.  The next expansion pack is going through a design phase, so my focus has been on the community, fire-fighting, and directing some engineers to address issues brought up here and on other community sites; most bug fixes are in scripts, so that is the domain of our game scripters.  The community expresses concerns that there is not enough communication, so I'm attempting to address that.  I can do that on another forum/website if you prefer.

knitro:
Don't leave, we like having you here, its nice to know that you guys are actually listening to our concerns and giving us good feedback. :)

JenW:
Noooo, don't leave Tom...That's just J.M. being, well, his usual cantankerous self :P

Jen

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