So what's been fixed in NL
Motoki:
Quote from: witch on 2005 September 19, 10:32:33
Yes, I have reloaded lots with pregnant sims many times also. I don't always play a whole pregnancy, when I leave a family it's nearly always at 0600, I find it easier when I haven't played a lot in a while to have them all wake up in their own beds etc.
So I'll leave a lot whether or not a sim is pregnant, never known I shouldn't, not had problems to date *touching wood*. I don't use the inseminator ar any woohoo or pregnancy hacks from anyone.
In fact I'm about to load a lot where the sims is about to have her third baby (that damn 'graduate 3 children' want) ...
Well it's by no means 100%, at least it wasn't for me, but I have had it happen 3 times to me and not just for pregnant sims either. It can happen to any sick sim, so cold, flu, food poisoning, myster disease from the science reward etc are also sims you may want to avoid sending to community lots or going to play other lots until they get better.
witch:
Thanks Motoki, I'll certainly keep that in mind... though I've never seen this choking death... ;)
MaxoidTom:
Quote from: nectere on 2005 September 18, 16:34:15
Hey Tom,
if you are still around do you think you guys could consider some patch for the homework to desk issue, they only recognize the oldest desk for some reason. You could five desks and they will forever only put the homework on the oldest desk (i.e. one desk and one desk only) It seems to me if the first desk is in use the next sim should search for the next available desk or surface for that matter rather than put it on top of the other homework on the desk or on the floor.
I realize this is concerning the base game but...well could you think about it?
I think I'm going to try to get another web form up on the official site for people to submit bugs. It's getting a bit hard trying to cruise the forums on the multitude of websites.
linolino:
1 - ok so, i had exactly that bug. i just noticed it yesterday, i placed some counters against the wall, and the sims who ate on the islands couldn't take their plates to wash them.
2 - There is still the bug of the photobooth not giving woohoo memories for first time with a sim and first time ever..
MaxoidTom:
Quote from: Cynna on 2005 September 19, 16:33:54
I've tried to go through this entire thread, so pardon me please if this repeats something someone else has already said.
The following are Maxis design issues, not bugs per se:
My problem is the quirky way that counter islands have been programmed to work. They should have been programmed to be islands only or islands/snackbars, not an unworkable mixture of both.
As islands, these counters work perfectly, but as snackbars, they do not. The problem: dishes can be placed onto the islands from both sides of the counter, however, they can only be removed from the non-seating side. This makes no sense. When these counters are placed against the wall, Sims can serve food quite welll. Yet, after they are done eating, the dishes cannot be cleaned up. The dishes will sit and molder forever unless the "move objects on" cheat is used to clean them up.
Again, this doesn't make sense. As someone who is very into the design aspect of this game, a working, logical and flexible kitchen layout is important to me. Properly working island counters are a big part of that. I would love to see this corrected in the patch.
IN addition, would it be possible in CAS to zoom in or out on Sims as close or as far as you'd like without needing to change modes?
In other words, when picking clothes for a Sim in CAS, you can only zoom in up to a certain point. When choosing accessories, you can only zoom out up to a certain point. These distinctions between modes are unneccessary. If a player is allowed to zoom all the way out and all the way in in both clothing and accessory modes of CAS, s/he could be able to see all the wonderful accessories that are being created such as earrings, purses, etc. Without having to shift modes.
For example, creators have made purses and watches (all kinds of lovely things) for our Sims. When picking one in the accessory section, you can't see it or determine if it's the one you want without coming out of the accessory mode because you can't zoom out enough. (I hope that sentence made sense :) ) If you've picked the incorrect item, back you have to go into accessory mode to choose another, then back out again to see if it's the one that you want. This becomes very tiresome, I can tell you. As well, it feeds into the problem that I mentioned before about trying to find items in CAS because they keep switching around.
-- Cynna
As for the counters and other bugs, I'm going to try to get an official bug web form up so you can post your concerns there.
There is a file My Docs\Ea Games\The Sims 2\Cameras\CASCamera.txt that you can tweak so that the zoom level and what not change in CAS.
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