So what's been fixed in NL
MaxoidTom:
Quote from: CuriousSpurious on 2005 September 15, 11:09:20
Ok, not to be a nuisance but, Maxoid, could something be done about the staricases, please? How is it that only one sim at a time can use the staircase to ascend or descend to the next storey of the house, yet those connecting stairs (the ones that has to be placed on a foundation/deck surface and are adaptable to elevation heights) aren't affected? If that's a design feature, well then, I'm sorry but that's dumb :P. Before JMP's 'lesswhiny' hack, I had to listen to my sims throwing (lots and lotsa) tantrums because somebody's already on the stairs and they can't use it. Of course I could easily replace those staircases with connecting stairs but that's not the point. So, please, can this be fixed? Please?
For normal stairs, the exit portal is in-use/occupied by the first sim. For modular stairs, each section is a separate object that are linked together, so the sims think it is okay to keep walking. I'll keep asking around to see if we can come up with something, but probably not for the patch(es).
HRH Posie:
Quote from: HatedMaxoid on 2005 September 15, 21:19:37
Quote from: striker on 2005 September 15, 17:56:08
HatedMaxoid, I've read almost every post here lately looking for this and haven't seen it. My problem is that when you move in a NPC, they are supposed to bring 1,000 with them. The game says they do but the money never appears. Has this been fixed in NL?
I believe they bring variable amounts of money with them now, depending on their job level and such.
I believe Striker is referring to the special NPCs e.g. postman, pizza delivery person and such like. These characters should bring §1,000 when they move in however the cash is never added to the household funds. Regular townies bring in varying amounts of cash without problems.
ElviraGoth:
On the diagonal flower beds next to diagonal walls:
I have a Maxis house on a lot (NOT the Pleasant house) that has a bay window in the kitchen/dining room area. There is a table and chairs next to it but not blocking the diagonal walls. The gardener acually goes into the house and waters those diagonal flower beds FROM INSIDE! The watering can pokes through the wall! Or is it because there are windows there and they allow access to the flowers from inside?
Also something that is kind of funny but probably not by design:
When a child/teen comes home and cheers, and I send him/her to the swimming pool for fun right afterwards, if the parent was busy and I end the task they were doing, they will go get in the pool and stand on the water and cheer. "OOH, great, you got an A+! Now I can walk on water!"
MaxoidTom:
It looks like the piano and the fun for one day bug is fixed in the Uni patch. Sorry for the confusion (had some conflicting information).
Motoki:
re: Moving in service npcs
I always got the 1,000 from them. Mind you, I haven't tried since installing NL though.
re: half flower beds against diagonal walls
I've found if you turn on move objects and boolprop snapobjectstogrid false and move them just ever so slightly out a bit they work just fine and you really can't tell the difference to look at them. You can actually tell when you've moved it into a good spot because it goes from being darker and shaded (from the wall I presume) to lighter.
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