So what's been fixed in NL
vecki:
By the way, I've heard talk about a blank icon bug? I'm not sure if I've had it. What is it actually?
The only thing I can think of that it might be is when the wants/fears sit blank for a few sim minutes - as if the game is taking a while to think of new ones. Am I close or been blissfully lucky in not having the real bug yet?
Oh yeah and the toddler walking thing - I always figured it was because something was in their way, causing the bar to reset. It only happened with one toddler I ever had, in a particularly crowded room. I roleplayed him as a bit of an idiot, until he went and maxed out his skills on me. Bugger.
veilchen:
Sorry Rainbow, I thought I read the whole thread, I must've skipped over something. I know that this is a suggestion thread, but somehow I got the impression that you were plagued with that bug yourself.
My problem with the 'blank icon bug' is that usually the whole lot (family) starts acting weird after it hits. Until now I just exported them with simpe, killed off the originals, bulldozed the lot, and re-started that family from CAS. If I care enough about them that is. If I don't, I just kill them off without exporting. I'm completely paranoid about the bugs ever since the original 'jump bug'. That was a very sorry episode. Thanks to MTS2 for coming out with the patch, or I wouldn't have been able to play at all. It was very bad, expecially the "its not a bug, its all your fault for not playing right" answer I received from 'customer support' at the time.
RainbowTigress:
Quote from: veilchen on 2005 September 15, 02:11:44
Sorry Rainbow, I thought I read the whole thread, I must've skipped over something. I know that this is a suggestion thread, but somehow I got the impression that you were plagued with that bug yourself.
I was plagued with it myself until I got JM's wonderful fix for that. I just wondered if this was a bug or a "feature." :)
linolino:
How about including the downloadables objects into the game as "official objects"
And also update the Alienware computer so it works with the new uni functions
J. M. Pescado:
Quote from: Ruann on 2005 September 14, 21:38:06
Quote from: HatedMaxoid on 2005 September 13, 22:42:18
Piano - as designed
Wait a second... Am I reading this incorrectly? The Piano is SUPPOSED to stop being Fun after it's been on a lot for 24 hours? So, I guess that professional pianists don't enjoy their work at all then, eh?
If I'm just being mentally retarded, let me know. :-p it wouldn't be the first time.
That's gotta be absurd: I've looked at *WHY* the piano stops being fun, and the reason it happens can only be construed as a bug: The code for the Piano's main routines is the same as from pre-Uni, but the piano's attributes have been entirely redone, and what was formerly a semi-attribute has been dumped into regular attributes....which are being stomped by the old main and overwritten with garbage values as a result. Clearly a bug.
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