So what's been fixed in NL

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MaxoidTom:
Quote from: shadow on 2005 September 14, 14:08:02

I don't understand what you mean by 'as designed'.  Can't these things be changed?  The serving only 6 people meals when there are 8 allowed in the household is annoying and ridiculous.

I mean the designers meant to do it that way for some reason--perhaps it was to make things harder for larger families, I'm not sure.  I don't really have the power to change those sorts of things, but I've let some people know about your concerns.

MaxoidTom:
Quote from: Cynna on 2005 September 14, 14:03:10

First: Thank you, Hated Maxoid, for taking the time to address the community's concerns  :)

Aside from what has already been mentioned in this thread, my greatest concern is a design issue of the game (I hope that I can describe the issue clearly enough  :( ):

When TS2 was in development, it was promised that file-handling would be much easier.  To an extent, this is true.  However, deleting custom content within the game is so tedious and frustrating that it almost might as well not exist at all.  For example, when I delete custom clothing or genetics, the queue will go back to the beginning each and everytime.  To add insult to injury, the queue will also reshuffle. 

Needless to say, this makes it very difficult to manage custom content.  If you have specific items in mind, it's a long search to find them because the order of the queue keeps changing, as well as starting over at the beginning.  Has this already been taken into consideration?  If not, is this an issue that can be brought to Maxis' attention and addressed?  I certainly hope so.

Cynna 

This was fixed for walls and floors.  I wasn't aware of something for CAS--I thought it just stayed on the same page if possible.  I'll take a look, but the deadline for the patch coming out is getting pretty tight.  There are a lot of people still screaming for us to get it out ASAP.

Motoki:
No I have to agree with Cynna, that's my experience with deleting stuff from CAS, and the Body Shop is problematic as well since university no longer seems to cache the thumbnails because it slows down every time I page over to the next page to generate them. It only did this the first time pre-University. I have to say deleting skins and clothing is a royal pain in the ass IMO and it makes file management a nightmare. I like how with objects and recolors we can just delete them from catalog mode. Was there some reason why we can't delete custom content via the mirror or clothing racks downtown? It would make my Sim gaming life a lot easier if I could.

MaxoidTom:
Quote from: Motoki on 2005 September 14, 16:49:20

No I have to agree with Cynna, that's my experience with deleting stuff from CAS, and the Body Shop is problematic as well since university no longer seems to cache the thumbnails because it slows down every time I page over to the next page to generate them. It only did this the first time pre-University. I have to say deleting skins and clothing is a royal pain in the ass IMO and it makes file management a nightmare. I like how with objects and recolors we can just delete them from catalog mode. Was there some reason why we can't delete custom content via the mirror or clothing racks downtown? It would make my Sim gaming life a lot easier if I could.

There are no definitive reasons for doing so--probably because we did not have the time to do so when developing the base game and thought that managing all the custom "sim" stuff made sense within CAS.

As for the BodyShop thumbnail problems, you may want to delete the cigen.package file in My Docs--sounds like it got messed up for some reason.  After that, it should regenerate and *stick* fine.

I'll make it a higher priority to look into the deleting stuff out of CAS.

C.S.:
The staircases! Has anyone mentioned the staircases? Seems like only one sim at a time can ascend or descend while the rest of them have to wait at the top/bottom of the stairwell. It doesn't affect those 'connecting' staircases though. Still, can something be done about this?

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