So what's been fixed in NL

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knitro:
oh, another thing is the refrigerator thing, when I'm on the 2nd floor of a house and it only offers instant meal, but when i get downstairs its ok....also when I have one of the Large canopy beds from Uni, my sims tend to get stuck in the room sorta, they will be about to wet there pants or starve b4 i notice someitmes and they are still sitting there relaxing even though their comfort meter is full. odd.

nectere:
Ah yes I forgot about the diagonal doors/arch bug. I stopped putting doors and arches on diagonal when people kept getting stuck behind them soiling themselves etc, the maid wouldnt/couldnt enter the room to clean and a burglar got stuck but no cops could come because of the diagonal archway...

Has this been checked out?

And also what makes random objects start scaring sims? Like lamps? Has a ghost haunted it and now its always scary or what? I know ghosts get stuck in random objects a lot. The only way I can get them unstuck is to save, leave the lot, reload and then use move objects to delete them and whatever they were stuck in/on, then I have to save exit lot and reload and things are back to "normal". Anyone look into that yet?

Jade:
I've had the same problem with the lighting (plumbing and other shiny stuff looking clay-like).  I too have a 9800 pro, which was an upgrade for me.  How sad I was that after the upgrade my graphics looked worse.  We spent many hours changing graphics settings and drivers to try get the pretty shiny effect back.  In the end only one thing worked, rolling back the motherboard drivers to a much earlier version.  This makes my computer run less smoothly, but it did fix the lighting.

Dea:
Quote

LTWs are determined when a sim becomes a teen


I thought LTW's were determined when they become children.  I have been using their LTW's to determine what aspiration they are when they become teens.  They dont reroll when they become teens.  Is that a bug?  Im not complaining about it if it is, Im fine with it bc I usually dont have an idea what aspiration I want my kids to be. I have also had a wider variety since I started using it as a factor too

MaxoidTom:
Quote from: Ancient Sim on 2005 September 14, 14:54:39

Someone mentioned the diagonal doors problem and I'd like to echo that.  Unless I take control of a visiting Sim, they will stay inside a room with a diagonal door literally until they drop dead.  My own Sims will do the same unless I give them an instruction.  For some reason, they just cannot find the doors.  I even had to remodel the Maxis-made Pleasant house because of this.  Once I can remove the gravestones when NL is installed I will be bulldozing it because it's full of bugs anyway. 

The diagonal door problem was fixed in Nightlife, but I'm not sure if it was fixed in the Uni patch--it was quite a big change, so it is unlikely it was rolled back because of the concern for stability in the Uni codebase.

Quote from: Ancient Sim on 2005 September 14, 14:54:39

Another problem that hasn't been mentioned relates to graduation.  My Sims never get a want to hold a graduation party, although they often come back from their finals asking for an ordinary party or a sports party.  Then when they graduate, they get a "Had a Great Party/Had a Lousy Party" memory, not "Had a Great Graduation Party/Had a Horrible Graduation Party", so I have to alter their memories and everyone else's that was at the party in SimPE (which I am currently in the process of doing yet again as we speak).  Can this be dealt with, because it appears everyone else has the exact same problem and it's a pain having to go through SimPE everytime anyone has a party.  The alternative is not to have parties, but then I have the problem of them not transitioning.

Oh, and nannies.  I know you said you'd fixed some bugs, but have you sorted out the weirdness since Uni when a nanny is scheduled?  The fact that they always turn-up at the wrong time or leave early and at least one other nanny turns-up, usually in the middle of the night?  It's not so much of a big deal now as I'm using Dizzy's Sitter mod (far more logical, Maxis really should have included that option), but now and again I do like to terrorise the nannies.  I've already had two die (naturally) from starvation - their own fault if they refuse to go home, yes?


I'm not aware of the particular fixes for the nannies, but I am assured that there are many.  Hopefully the big list of fixes that we post with the patch covers all your concerns.

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