what to remove from downloads folder before installing nightlife?

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aussieone:
Quote from: gali on 2005 September 12, 06:08:11

Except walls, floors, and recolored objects - all the hacks you have.

You can add them one by one lately: add a hack, play the game a couple of sim days to test if it doesn't cause any trouble, then exit - add another hack, and so on. If you encounter troubles, like crashes or weird behaviour, exit the game, delete the last hack, enter the game and play to test it again.

Long work, unless you wait for all your modders to make the mods compatible with NL.

I have in my game some hacks not compatible with Uni, marked red, and in spite of it they don't cause any troubles in the game.



Good advice Gali.......
that's exactly what I plan to do. I did it with Uni and touch wood, I didn't have any problems  :)

Brynne:
Does anyone know if there's a big concern about meshes being ready for NL? Before Uni came out, everybody had to update their meshes to be ep-compatible. I haven't heard much about that with this new ep. 

Ancient Sim:
According to what I've read, anything made in BodyShop or something else I can't remember the name of that makes objects (Home Crafter?), can be left in.  There will also be some sort of function which allows you to disable downloads before playing, or re-enabling them, so you don't actually have to take them out of your downloads folder.  You just disable them and then re-enable in batches or whatever instead of adding them back.  Something like that.

linolino:
NIGHTLIFE has a option within the game, to disable all custom content (hacks and etc). you don't have to take them out of the sims2 folder, now!

Brynne:
So would that mean you can enable things in-game that you had disabled? That would be nice.

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