Secret Society Generating Errors on Uni Community Lot Load
syberspunk:
Well... according to my humble analysis... heh, it's actually a bug in the nossrespawn hack. :P You could fix it yourself with SimPE, in the sense that you won't get the 'undefined transition' error. In the BHAVs that I mentioned, just turn anything that returns False to return True. However... I'm not sure if this would really 'fix' the issue as a whole. Basically it would mean that the creation of the sslot member would fail silently and I'm not sure if the game should do something else instead. On the other hand, you can just wait for Pescado to update the hack. In either case, it seems to be definitely related to nossrespawn.
Quote from: magicmoon on 2006 September 01, 01:07:11
Since I have no SS members in my game, shouldn't some have been created when I went to the uni comm lot? I thought that might be why I was getting an error. I haven't seen any SS members on the uni comm lots yet.
I don't suppose using the college adjuster to make one of my sims a SS member and try going to the SS lot itself would help? Probably just generate more errors or crash the game.
It wouldn't hurt to do this... but it would just be more of a work around rather than an actual solution. If your sslot member dies or what not, you might get the error again when the game tries to create another sslot member and fails for whatever reason. The problem seems to be that, the game is failing at creating a new sslot member, due to nossrespawn. I didn't really analyze the actual logic of the code, only traced through to see what could be causing the error.
Quote from: magicmoon on 2006 September 01, 01:07:11
I'm also having various random errors on community lots, but they aren't consistent so I don't know what is causing them. Sometimes there are problems with sims exiting dining booths, other times with scoping room, and still other times with conversations. Most of them have "No stack object present when required" in the error log, but none of the errors have been identical or repeat themselves.
Hrm. Well, if you ever get random errors, I would check to see if you can reproduce them without hacks. If so, then they are definitely problems with Maxian code. However... on the other hand, just because you can't immediately reproduce an error doesn't mean that it doesn't exist. If you are getting problems period, it is either Maxian in nature or hack related. I would post your error logs so the modders can analyze them and maybe determine what the source could be. There can be many 'edge cases' that Maxis may not have thought about, which results in 'rare' jump bugs that people might not observe in short term play, but eventually become revealed after long term play, which it is quite painfully apparent that Maxis does not take time to consider. :P
On the flip side, it could also just be a simple modder mistake, like not declaring a param or local properly. This can be a newbie mistake, but it can also happen to the more experienced modders. I know, I have a tendency to take things for granted sometimes, and in my haste to test and post something, I might forget to set things properly. :P
Ste
Magicmoon:
If the problem is because it is not spawning SS members when it should, should I run the game once without the mod to spawn a few? Will it spawn some as soon as I enter the Uni neighborhood if I do that? Then I could rerun the game with the mod in place after a few SS members already exist.
syberspunk:
That could help. I don't remember when I placed the hack in my game and/or if I already had ss members before I did so. But again, I'm not sure what would happen should you deplete your supply of ss members. I'm not sure what would cause the creation to fail, but if your game needs to generate members again, for whatever reason, and it fails, for whatever reason, then you will most likely get that same error.
So generating ss members, by whatever method, will solve the problem in the short term, as long as you have nossrespawn in your game. But should your game be depleted of ss members, it may open up the possibility of generating errors again. This type of error is 'harmless' in the sense that it shouldn't cause major problems or corruption in your game. It just seems that, whenever the game fails to generate an ss member, you may get that pop up/error message. Offhand, I don't know the details of the conditions that would result in the failure of generating an ss member. I could probably study the code further, but I'm lazy right now. :P It really is something that Pescado should take a look at, unless he feels this is by design and I am just talking out of my ass, which could very likely be a possibility. ;D
Ste
Magicmoon:
Thanks so much. I sure appreciate your help and expertise.
J. M. Pescado:
I don't think the error is related and nossrespawn should already keep a bare minimum number of members, generating them if absolutely necessary, but not doing it just for the heck of doing it. For this case to arise, your neighborhood would have to be devoid of living dormies, since as an alternative to generating a new sim for the SS, it will induct a dormie and pick him instead. I'll take a look at why it's doing that, though.
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