Tips for restarting to avoid slowdown?

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miramis:
To avoid bloating..

Get Pescado's Barista fix if you have Uni - it will stop the game generating new ones nearly every visit.
Get Crammyboy's 'preventative' to cut down on the chance of the NPC/Slowdown bug striking (you can add hundreds of new npc's just from one attack of that bug in no time, let alone several lots getting hit!) http://www.modthesims2.com/showthread.php?p=727909#post727909

Get Pescado's Critical Fixes, many deal with problems resulting from bloatedness.
Don't download any lots with Sims, they bring along all their invisible aquaintances (I tested this last night on a lot with clean installer, there were 83 junk sims that would have gone with the packaged lot!!)

One Uni per Neighbourhood only
Don't transfer sims between neighbourhoods (again they will take along copies of invisible aquaintances to the new 'hood). 

Pescado says that moving an inhabited house to a lot bin is a no-no, it's probably a good idea to follow that advice too.  Can't think of anything else to add right now though.

veilchen:
Quote from: ViveElBarto on 2005 September 15, 01:04:18

Yep, you nailed it.  At least, I know that purging the download folder was pointless, and using only spartan little homes didn't help.  But I did have just over 500 character files.  Thanks for the help - I think the CAS townies will be a lot more interesting than the game-generated ones.


They definitely are more fun than the maxis townies. I play that way all the time, and except for a lag when the game re-generates a NPC, there are no problems. As an added bonus you get to give them names yourself, no more 3 Ivy Copurs, 4 Tosha Gos etc.

If you want to also make Secret Society members, go to VS and get Carrigon's Helping Hand. Before you make them dormies in your Uni neighborhood with Inge's teleporter plus shrub, make them Secret Society members as well.

By the way, wasn't it you ZZ who had hordes of nannies arriving at your sim house once. That thought still makes me shudder. :D

ZephyrZodiac:
It was indeed!  Nannies by the score (and the original ones had all ben turned into babies, and they still turned up!!!!)  I never use nannies now!

Incidentally, turning burglars into babies doesn't seem ever to generate replacements, and no more burglaries!  Definitely worth doing.

I've just started a new custom neighbourhood and I used deleteAllCharacters before I started, haven't put any CAS townies or dormies into the game, but the game seems to treat my first few groups of sims as replacement dormies!  I've three sims who never normally kick trashcans (only if they're very down in the red, which I never let them get to if I can help it) but they'll walk past lots of sims they know, and which often include a friend, and they'll suddenly kick the trashcan.  They're obviously being used by the game to do the nasty dormie things!

Motoki:
LOL there's a perverse side of me that wants an army of nannies in my game. ;) I think I have hired as many as 8 at a time once. It's also fun to influence them to fight with each other, particularly with the new furious state.

ZephyrZodiac:
Trouble is though, that in the end they tend to foul up your lot and it gets totally corrupted!

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