Controlling Your Population - Questions on Deleting Sims
J. M. Pescado:
The 3IDR count is largely harmless. Although it would be nice to have a Salvation Army Dumpster.
moonluck:
Does any one know the sim count becfor your neighborhood dies? Pesscado said a long time ago that it was 900 or something. I hearf it changed after OfB. What is the new number?
jsalemi:
Quote from: moonluck on 2006 August 25, 03:05:03
Does any one know the sim count becfor your neighborhood dies? Pesscado said a long time ago that it was 900 or something. I hearf it changed after OfB. What is the new number?
I think it actually changed with NL -- the new number is undetermined, but probably very high as I recall from discussions here. I remember numbers in the 5 - 10k range being bandied about.
J. M. Pescado:
Quote from: Theo on 2006 August 22, 17:50:41
Now my sims lost all their recessive genes, and occasionally lose some of their want slots ::)
At least they have a good reason to go on outings. ;D
Missing recessives is a problem I've run into a few times, although I'm uncertain what exactly triggers it. It's possible to "fix" the lost recessive if you know exactly when it happened and have a backup by reimporting the old SimDNAs from the backup hood, overwriting the broken ones. It's uncertain what causes them to become corrupted in the first place, though. What did you do that apparently triggered this?
Theo:
Empirical knowledge may lead to the wrong conclusions, but I think the recessive genes are lost when you delete a SDNA resource from the neighborhood file.
I have enumerated the deletion steps here.
The effect is not immediate: only when you load a lot do the sims in there lose their recessive data, which is confirmed afterwards by inspecting the neighborhood file. Sims that have not been loaded still have their genes intact.
There were occasions where I didn't delete the SDNA resource of the target sim, and none of this happened.
Navigation
[0] Message Index
[#] Next page
[*] Previous page