Stupid game. Stupid timing.
SaraMK:
USUALLY when something like this happens (and it has happened to me before, just not with someone going to a community lot... mostly due to bad-timing crashes), you can go into SimPE and fix it. You give the newborn a name, load the game, go to a different lot in the neighborhood, teleport both the mother and infant to that lot and move them in (using teleporter shrub), go back to the home lot (which usually won't crash anymore), teleport them in, and move them in.
This has always fixed things before. In this case though, the baby didn't seem to even exist, so this particular work-around did not work.
I make backups after each time I play, so I usually have pretty recent backups, but even playing a few hours can create a lot of changes, and going back to backup is always annoying. That's why I always try to fix the glitch some other way first.
ElviraGoth:
Amazingly enough, this was the first time I'd had a lot crash. And I tell myself every time I play to make a backup, but I usually flake it off. (Bad thing!) So that was the first time I'd had to go to a backup.
I had tried to fix it in SimPE, too, but I also was unable to locate the baby. And I didn't know about teleporting them to another lot, so that's good to know!
Could you have just teleported the mother, if you couldn't find the baby in SimPE? (Just wondering, in case it happens again.)
SaraMK:
Quote from: ElviraGoth on 2006 August 10, 23:44:42
Could you have just teleported the mother, if you couldn't find the baby in SimPE? (Just wondering, in case it happens again.)
That didn't work for me. It was one of the first things I tried. Moving just the mother into another lot didn't stop the home lot from crashing.
So, I guess if the baby can't be found in SimPE, you can't save the lot. But you can still avoid going back to a backup by teleporting everyone out of the bugged lot and then bulldozing it and starting over. That way all they lose is their money, house, and furniture, and all of those are replaceable. It's still better than trying to figure out what you've done since the last backup.
jsalemi:
One way to avoid this in the future is to have some object on the lot that lets you monitor pregnancy progress (i.e., the insimenator, TJ's new casual romance, etc.) Sims always give birth at or very near 75 hours into the pregnancy, so keep an eye on it and don't send anyone off lot when they're at the 73rd hour or greater. Or maybe even the 70th hour to be even more conservative. :)
ElviraGoth:
I was able to move them out from the neighborhood screen and then back in again, but it was the Goth family (Alexander's son, Herman) and I really didn't want to have to replace everything on the lot. I was more willing to replay 3 days in the whole hood than lose everything I had added to the house.
Actually, it really wouldn't break my heart if the whole neighborhood crashed. It's the first Pleasantview, from when I first started playing TS2. I stopped playing it after a couple of months, when I started my first custom hood, and just started playing it again. If it had been the custom hood I have been playing for well over a year, it would have been different. I would have said, "Screw the stuff!" The 3-day progress in the hood would have been too much of a loss.
And I have the InSiminator on every lot, just so I can keep track of how far along a pregnancy is. I just wasn't thinking when I had Lucy go for groceries when I did.
But because of that one time, I have started to back up my hoods after every rotation. (I play each house in a hood for one sim day in each rotation.) I didn't really think about backing up that often before that happened.
Navigation
[0] Message Index
[#] Next page
[*] Previous page