The Plague: A Detailed Study
J. M. Pescado:
Quote from: kutto on 2006 August 11, 02:00:20
How much of an effect does the medicine created by the science reward have on disease?
The Science Reward reduces the severity of the disease by a few points. Since the effects are not particularly noticeable in game, and I don't have the file open and sorted right now, the short version is "not a lot".
Ancient Sim:
I did actually have a sim die of flies the other day, although it wasn't from being a slob (although as it happens he is). I noticed that all the flowerbeds were dead, so I deleted them with moveobjectson and replaced them with new ones. Normally this works, but suddenly everyone was holding their noses and going on about smelly rubbish piles. I couldn't find any anywhere, but I could see rather a lot of roaches and there was no way the family could get rid of them. The Exterminator did (took quite a while), but the smell business continued and the roaches came back. Then just as I was about to get my Sim to call the Exterminator again, suddenly he turned into a pile of ashes and the Reaper arrived (how come that fly death is so quick? Blink and you miss it).
Anyway, I didn't save it - went back in and used the burn invisible objects thingy and it got rid of at least 20 piles of rubbish, a similar amount of smell emitters (never knew they existed), a load of roaches ... all the new flowerbeds, two windows, two flamingos ...
Tyyppi:
A "Black Death" kind of disease would be fun. Well, maybe not so fun for the sims... But yeah, the Maxis plagues are hardly dangerous.
Frankenbeasley:
Quote from: Tyyppi on 2006 August 11, 13:02:53
A "Black Death" kind of disease would be fun. Well, maybe not so fun for the sims... But yeah, the Maxis plagues are hardly dangerous.
Maybe a maximally Mean Sim with maxed logic who is also a Mad Scientist could actually use the Virus they create.... if only they could release it on a community lot it could be a fun way to cull an overpopulated neighbourhood.
Paperbladder:
The problem with illnesses now is the fact that the aging system makes the lifespans of sims extremely short. Essentially, when they can't work for a day they lose a year of their life. For a sim to die from an illness they have to have it for 5-10 years, and "stressing" them pretty much the whole time. In addition, diseases are completely random so if they were always fatal people would be complaining that the game is too hard. I believe if they make a TS3 they need to introduce some sort of Stress system that determines illness.
Navigation
[0] Message Index
[#] Next page
[*] Previous page