changing eyecolor in an established Sim

<< < (3/4) > >>

ZephyrZodiac:
Starrat has some beautiful cat's eyes at the Sims Zone (UK).  Also two tone recolours of some of the hair to look like elf-hair.

Kukes:
Quote from: SciBirg on 2005 September 09, 12:18:20

I think Lyran has started making Contacts too (they go under Sunglasses) which you just put on your sim in-game.


I love those contacts. Though I prefer to create sims with the maxis eyecolours (to keep the genetics as they were intended - I don't like how all customs are dominant) they look so much more realistic with Lyran's contacts on. Of course, that also means all my sims have to have full face makeup or custom hair as a turn-on otherwise they're not attracted to neighbourhood sims.  :-\

Motoki:
Someone, I forget who but I think it was at MTS2, made eye colors that replace the Maxis ones. It doesn't overwrite any actual installed game files, it just overrides them if the package files are in your downloads directory.

What I did is find the eyecolors that I liked best, opened them up in SimPE and extracted their texture. Then I opened the replacement ones up in SimPE and copied the texture I wanted over them so now I have the eye colors that I want in my game replacing the Maxis ones and working as normal Maxis genetics do.

There's probably a way to get custom ones to work according to Maxis genetics I would imagine. People have done it with hairs and skintones.

Oddysey:
Just found this out the other day, whilst surfing Mod The Sims 2. If you go into the package file for an eyecolor in SimPE, in the "Texture Overlay XML" file, (should be the last one in the list on the left) there's a value "genetic." It has a range from 0, maximum dominance, to 4, maximum recessiveness, with 0 being the custom default. Changing  this value allows you to make custom eyes that have a dominance of less than Overpowering.

I *think* that the "genetic" values in the Skin Tone XML and the Hair Tone XML, in their respective package files, do the same thing, but I haven't tested it so I can't be totally sure. I have a feeling that both are a tad more complicated than eyes, but I'll soon get 'round to testing it.

Motoki:
Well for hair I just use datgen. It has a skinfixer plugin that sets the genetic colors for you.

Navigation

[0] Message Index

[#] Next page

[*] Previous page