How often do Sims get promoted?
RainbowTigress:
You can say horse puckey all you want. My sims get promoted every time they go to work in a platinum mood no matter what their needs are (given that skill and friend requirements are met). And I'm not the only one. JM and others have talked about this several times in other threads.
J. M. Pescado:
Platinum is not "horse puckey". Platinum practically assures promotion because the mood boost for platinum mood is like +200, and is not capped at 100 like "normal" mood. This means you get a HUGE boost to performance meter, maxing it out in one shot outright. In combination with an already decent mood, this basically assures promotion in all but the most adverse conditions, provided all prerequisites for promotion are met. Note that it if you do NOT meet requirements, you will still max out the performance meter, and be promoted at the next valid opportunity when you DO meet the requirements, even if you go to work without it (as long as you don't lose a lot of performance meter somewhere, which is next to impossible as long as you actually *GO*).
The Noodlesoother provides a similar, smaller benefit, at +50. Combination of Energizer + Noodlesoother tends to produce promotions with almost as good odds as platinum.
Normal, non-boosted mood is not generally adequate to produce promotion under most conditions, except maybe "fresh from the energizer", and even that's iffy. You may as well just not bother going without one of the above.
aussieone:
The Noodlesoother provides a similar, smaller benefit, at +50. Combination of Energizer + Noodlesoother tends to produce promotions with almost as good odds as platinum
Quote
Well I didn't realise that...I've never used the noodlesoother....I didn't understand it's benefits, but now that you've pointed those out J.M, I may in fact utilise it after all ;D
pet_peeve:
Quote from: rainbow on 2005 September 10, 05:30:40
You can say horse puckey all you want. My sims get promoted every time they go to work in a platinum mood no matter what their needs are (given that skill and friend requirements are met). And I'm not the only one. JM and others have talked about this several times in other threads.
It was the 'three days in a good mood' part that I was disagreeing with. I have never seen a sim more than skip one day without a promotion if they went to work in anything like decent shape. Of course, it's so dang easy to do that that maybe I just haven't sent sims to work in only a good mood very much. A full night's sleep, filling their stomachs, and a little of the sport of kings, and no trash on the lawn, and they're going to be promotion bound every day.
I consider this one of the most unbalanced things in the game, especially for graduates. "earning" a career reward is stupid when you've been to uni - all you have to do is accept the job, snag the reward, then get another job until you run out. You don't even need to ever walk out your door. The last sim I played, within a week of leaving uni they had reached the top of four careers, earned $50,000, and had every single career reward. You call that challenging?
It would be a nice hack to make the career rewards available only after a certain number of days on the job, so at least they mean *something*.
veilchen:
I somewhat agree with windymoon and with petpeeve. First of all, there should be only one mayor unless you choose to pretent that they are co-mayors or a triumphivrat like in the ancient roman days. Secondly, all sims coming home from uni, if put in the right careers, start out at a very high level, and promotion is inevitable. The only decent chance card in the new careers, art, will not even pop up for many because the sim's promotion to the highest level is too quick.
I would not mind it in the least if there were a few 'detectives' or 'paramedics' running around, not 10 chiefs of staff and 10 captain heroes. That goes for the other careers as well.
ZZ, once again I find myself agreeing with you. There should be a way to control the job-offerings a little more. One of my poor simmies wanted to be a 'mad scientist', but unfortunately for her, the job never came up until she was on the last 5 days of her adult live. That is one of the more extreme cases of not getting the job offer, but it should not be that way. I know I can re-roll the LTW with the clock or the debugger, but I shouldn't have to. The offering should either be expanded, or changed twice a sim-day, not only at midnight.
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