Unoccupied lot went poof - wtf, wtf.
philote:
Hey guys, my husband has discovered the Sims 2 recently. He thinks it's a crap game, but loves building houses. Different strokes for different folks.
Anyway, the problem. He spent a few hours today building a house, exited the game a couple of times (after saving both times). He was finally done, and he exited to neighborhood view to see what it looked like from afar. All we saw was a black square; sometimes the square changes to light blue depending on the angle. The lot can't be clicked on, can't be bulldozed. It is basically a black hole of doom.
Any ideas on what is causing this? Could we possibly get the house back, or at least remove the black hole of doom? I found one other thread about this on TSR but there were only a couple of replies and they were like "yeah, what."
A few details:
- Husband used no downloaded/custom objects.
- No hacks were used in the creation of the house.
- I have several JM and twojeffs hacks installed, but nothing to do with building as far as I know.
- House was built in a (fairly unoccupied, white bread) custom neighborhood. I have used SimPE to edit the Sims in this neighborhood, as far as deleting corrupt memories and the like. No other funny business has occurred here.
- I have the base game and the nightlife expansion.
- Our video card is a geforce 7900 GT.
Thanks!
Eleonora:
Your lot is doomed, simple as that. This happened to me several times, and there is no way to repair it. You'll have to remove it, either by deleting it from your LotCatalog folder, or with SimPE.
jrd:
Can it be seen from within SimPE? Copying data from an uncorrupted lot over it can sometimes help.
Gwill:
I've never heard of anyone managing to save a lot like that. And the only way I've heard to delete it is to identify which lot it is in the Neighborhoods\N00x\Lots catalog and removing it.
(Correct me if I'm wrong here: my bug searching and support mostly comes from MTS2).
For the record, it has a tendency to happen if you delete the mailbox and trashcan from a lot, but it's not the only way it happens.
Emma:
This is why it is best to have a dummy neighbourhood just for creating lots, once you are done you can just put the completed lot in the lot bin, and use it for all neighbourhoods. Then if a lot screws up like you mentioned, the neighbourhood can be deleted, and a new one created, without losing any lots, or your playable 'hood. :)
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