anyone recognise this error log?
cwykes:
Got a series of error messages on a business lot saying something had to be a person not an object. I had boolprop on - got a message on screen - hit reset - it came back several times. Here's the start of a log file. Does anyone recognise it or can anyone suggest what type of problem it is? Best I can tell it doesn't know Dee is a person... well a sim teen anyway - she has no face at the moment as far as I can tell from afar, so maybe she is just a bit glitchy. I think my hacks were all up to date and I don't have much that's non-awesome.
Build: 1.3.0.351
at May 25 2006,05:38:31
Object id: 96
name: Controller - Visitor
Stack size: 3
Error: Object referred to must be a person.
Iterations: 106
Frame 2:
Stack Object id: 96
Stack Object name: Controller - Visitor
Node: 10
Tree: id 1242 name 'Shops - Finish At Register' version -32754
from global
Prim state: 0
Params: 366 Locals: 0 4 265
Frame 1:
Stack Object id: 238
Stack Object name: N002_User00140 - Dee
Node: 27
Tree: id 4140 name 'Kid Collection - Check for Kid Collection' version -32751
from Controller_Visitor
Prim state: 0
Params: Locals: 96 0
Frame 0:
Stack Object id: 0
Node: 3
Tree: id 4096 name 'Function - Main' version 27
from Controller_Visitor
Prim state: 0
Params: Locals: 20
[attachment deleted by admin]
syberspunk:
Do you have twojeffs' visitor controller? I think kid collection may either be involved with that... or typically the phonehack. *shrugs*
It looks like something is incorrectly calling a shop bhav from the kid collection bhav. Are you using an older version of some hack? Or some hack that isn't compatible with your EPs?
ETA: Nevermind, I took a look at the actual code and it appears that it might actually be a bug.
Ste
cwykes:
no visitor controller - though I put Jordi's version of the teleporter shrub in yesterday.
I think the hacks are up to date and they are almost all awesome.
I have base game and OFB only - I suppose the lack of Uni and NL could be the problem - that doesn't usually matter if I avoid obvious stupidity, but......
I can probably find it the hard way - I was just hoping someone would say "aha... thats...." Taking stuff out and putting it back is aways tedious. Thanks for looking though
syberspunk:
Hrm... I actually peeked at the code. It looks like this is run on comm lots. It's supposed to find a cash register and supposedly push the interaction on the sim in question. I guess it's supposed to handle child and teenaged customers?
I'm not quite sure if this is an actual problem... it looks like it is trying to push the interaction onto the sim... which only works if the object running the stack is a sim. According to your log tho... it's the visitor controller. So... instead of pushing it on Me it really should be the object id that corresponds to the neighbor id that is fed into the Shops - Finish At Register BHAV as a param 0.
Probably, in most cases, Me is a sim... so it probably works most of the time and you don't notice a problem. But in this case, it's being pushed by the Visitor Controller.
If you don't understand any of that, just ignore it. I tend to babble on just for the sake of 'hearing' my own voice. ::) Anyways, I will attach a fix here. Let me know if it works for you. And if it does, then I will move it to the Peasantry as an actual fix.
Ste
File Moved Here
twojeffs:
That is a bug, and your fix is correct Syber. Silly Maxis.
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