Local Walkbys
jsalemi:
Quote from: J. M. Pescado on 2006 June 21, 12:25:09
Quote from: syberspunk on 2006 June 21, 12:24:22
Yay! Thanks for this! ;D Does this also change the welcome wagon, so sims are actually from your neighborhood?
I believe so. I made it awhile ago, and I think that was what was bugging me, when I first added Bluewater.
Does this restrict the walk-bys to playables only, or have a preference for them? After I put this in and played 3 different lots, the only walk-bys were other playable sims -- not a townie in sight.
J. M. Pescado:
It shouldn't have completely eliminated townies, but jogging the list may have increased the favorability of playables. I'll give it another look.
jsalemi:
I probably wouldn't have noticed it in my Pleasantview, but I usually test 'big' hacks like this out in Strangeville first, and there's not a whole lot of playables there (no CAS sims, just the Maxis mades -- I use it as my sort-of test neighborhood). So it was real obvioius when the only walk-bys were Poll-Tech #9, Jenny Smith, one of the Curious brothers, or Loki Beaker on all the lots I played. :)
Thanks for checking into it...
jsalemi:
Ok, I have an update on the mainly-playable issue. I have La Fiesta Tech attached to my Strangeville, and it currently has 4 playable sims (Johnny Smith, Tank Grunt, Ophelia Specter and Stella Terrano). Ophelia and Stella are in the same dorm, and I played them through two semesters. At least 80% of the time, the only walk- bys were the annoying professor and Johnny Smith -- I can only remember a non-playable walking by once, and Tank maybe once or twice. So it looked like Johnny was circling the block, which isn't entirely bad because he's Ophelia's boy friend, but still -- he was almost doing the sim version of 'stalking'.
In any case, I'm going to disable this hack for now, since (at least in my game) it makes it difficult for sims to meet new folks.
Thraxwhirl:
I love the idea of this Hack, JMP. Thanks for writing it.
For a LONG time I've wondered if something like this might be possible - back in my PRE-OfB days I had two universities attached to my 'Hood, which I wanted kept as "no go" areas for outsiders, whilst at the same time keeping their occupants from wandering far afield without invitation to other sub 'hoods. A Hack like this is just the thing.
Sadly that ol' 'Hood o' mine is gone, erradicated, destroyed due to a bad install of OfB :( but I'm slowly rebuilding, bigger and better than before... and this Hack may well enable me to do this time what I'd been unable to do before. :)
So you have my sincere thanks for that, JMP. :)
Just one question - am I right in concluding that this does not affect Community Lots? I'd LOVE a way of restricting access on Comm Lots to "locals only"... especially since we can't save the "Visitor Adjustment" settings(Twojeffs' excellent hack) on Comm Lots.
Edit: Hmmm... alas, JMP, this Hack doesn't seem to be doing anything in my game at least. Townies show up as notmal, unlike on jsalemi's PC, and I've had uninvited visitors arrive on the Lot, who live far away in other Downtowns, Universities and Business Districts. And all of that lot happened within about two or three sim hours of loading up the game with this Hack installed for the first time.
This wasn't on a Community Lot either, but a Residential one... so I don't know why that should have happened. ??? :-\
Navigation
[0] Message Index
[#] Next page
[*] Previous page